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Noomix TitleNoomix is a 3rd person puzzle shooter with a strong focus on individual gameplay for Windows, Mac, Linux and your favorite Browser. You are Gordo the apetronaut, crash-landed on the fascinating planet of the Noomies. Your spacesuit allows you to merge with those little witty creatures and use their powerful abilities. Help Gordo to use those powers wisely in order to leave for home again!

There are four different types of "Noomies" which stands for different abilities: RedGreenBlue and YellowGordo can collect the Noomies, extract their Energy and merge that to different slots of his spacesuit.
When you merge a green Noomie for example with your leg-slot, you can jump higher. The red one on the gun-slot transforms your weapon into a rocket launcher.
With these mechanics we want to build challenging puzzles and individual gameplay mechanics.

Please feel free to check out our website at www.noomix.at for more infos and artworks(!) or follow us on @noomix_game
And we would be pleased if you give us a 'like' for Noomix on Facebook!

Image RSS Feed Latest Screens
Attack of the Noomies Gordo blasting his way through Noomix - Monkey Melee
Blog RSS Feed Report abuse Latest News: EVOLUTION of APE | Part2

0 comments by Oemki on Sep 25th, 2014

(T)raumanzug (2012)

Last time we showed the different possibilities we visualized to use for our main character and as you might know we decided to go with one of the big guys. Our main character as you can see here consists only of a few basic forms and elements. The belt in the middle, a small backpack which breaks the silhouette from the side and lightend ellbows to create an iconic pattern from behind. The glass helmet is for an astronaut from our plant crucial. Nothing says it like that, that an ape shouldn’t be out there in space.

We tried to be as low poly as possible with the character and keep it very iconic and stylistic. The final model shouldn’t have a lot of detail but very well defined edges and surfaces. What material the suit is made of is left to the spectator. What technique does it use? Some sort of magical NASA-technology i guess.

For me it is a tribute to the glorious heroes of jump n’ run games: Commander Keen, Earthworm Jim, or Megaman.

visual development of energycolors (2012)

We imagined the character very comical and simple. The focus is not on complex layers of clothes and armor but instead should leave space for the configuration chosen by the player. The different Noomies with their 4 colors will be represented through different tools on the character and he will be defined by those tools. It should be clear for everyone (player and opponents) which abilities (Noomies) were picked. That’s also the reason for the plain white and the pure colors that define very (very) clearly the border between the slots (shoot, melee, movement and building).

In the top of the picture you can see some different approaches of representing the unknown power of the Noomies and your suits ability to absorb them. We decided to stick with real tools, like a drill instead of claws. And in the game we sticked to abstract concepts like strength, speed, splash and range instead of armor, jelly, spikes and gumi. Or even more unfamiliar: Crab, snail, hedgehog and froggy lizard-thing… a decision we don’t regret.

the whip (2014) and original concept (2012)

But we weren’t everywhere very concistent with our own ideas. An example is the whip which stayed until now a hybrid of different ideas and technologies. A strange frogtounge-whip to grab Noomies from a far or energy from your opponent in a deathmatch. (This could be new to some of you, even if you have played with us in our alphamatches. It was poorly visualy represented and was a little bit to slow but an amazing trick if you used it succesful.)

Something similar goes with Gordos gun.


We wanted to keep it clear for the player to understand your purpose and therefore searched for a apealing look of Gordos weapons without getting into crazy stuff. A revolver is a very iconic weapon and even comes with its own style of lonesome strangers, unknown lands, unnecessary gunfights and so on. And we too, like “Cowboy Beebob” or “Earthworm Jim”, think that it mashes perfectly with science fiction. And we thought it would be really funny if the humans gave an ape a real (!) gun for the exploration of unknown planets.
Again it was important to us to keep the “tools” in the focus and making clear whats your mission: Bringing the human spirit to primitive worlds.

At first we even thought about only changing the amunition and keeping the revolver all the time, but we ended by making a slightly changed revolver for every color – which is a little bit overthought.

the 4 guns (2012)

teamdeathmatch (2013)

With the character defined by the gameplay we were coming up with an satisfying solution for both single- and multiplayer. When it came to Gordos face that gave us some headache. We tried different variations of form, mood, color, hair until we decided he should be “cool”. Once we decided on a face, we tweaked his haircut. Violett wasn’t allready reserved by any Noomie and we thought it would fit good. And we also wanted to add some beard to frame his face. Very apelike.

Different faces (2012)
Different Haircuts (2012)

But here we made some really poor art. The problem with the final concept is that its not at all an ape. It reminds me of the first “Planet of the apes”. The image you can see below looks more like a human with an apemask than a real animal.

Gordos face from different angles (2011/2012) and”Planet of the apes” (1968)

But we were all pretty satisfied with the results anyway. The character was clear and had the right amount of seriousness and still potential for some in-game-humor. Giving him this edges and background was, what kept a lot of us working on the idea.

Gordo the astronaut (2013)

Over the course of this iteration we came to a character that wasn’t perfect but we all liked him. We could stand behind him and during this process a world started to evolve and become more and more fantastic.
To me the things the character lacked were always backed up by my imagination for his future and past. In the game he will look like this human instrument, but deep down in him there lies a personality that will come out during his adventures in space, and how and where it all ends is not yet decided.

Unknown adventures later… (2012)

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Post comment Comments  (0 - 10 of 19)
TheBKCast
TheBKCast Sep 19 2014, 6:47am says:

This looks super awesome, we hope this succeeds very well. We're looking forward to it. If you want us to play it, just submit your game to our website!

Thebkcast.wix.com

+1 vote     reply to comment
aidolifo
aidolifo Jun 6 2013, 10:13pm says:

se ve buenisimo lo espero!

+3 votes     reply to comment
Stranno
Stranno Apr 22 2013, 4:39pm says:

I have played just a few rounds and it looks so fun, i like the creature powers and the level design, the artistic style is wonderfull. I wish you luck.

Here's a short Nooball gameplay with another user ^^. This mode is quite fun.

Youtu.be

Count me in for retail game :-).

+5 votes     reply to comment
Guest
Guest Apr 24 2013, 4:03pm replied:

awesome, thanks!

+3 votes     reply to comment
NuttyNuts
NuttyNuts Apr 24 2013, 4:04pm replied:

uh, guest replies? okay, it was me :)

+3 votes     reply to comment
pensan
pensan Apr 22 2013, 5:05pm replied:

haha, thank you for you video, and for your feedback! We hope you'll come back and play again. Maybe with more players this time? :D

+2 votes     reply to comment
Jungletoe
Jungletoe Mar 10 2013, 10:25pm says:

How does this game not have more attention!? This looks amazing.

+3 votes     reply to comment
dexter_deluxe
dexter_deluxe Mar 20 2013, 5:02pm replied:

Thank you! Please share it with your friends ;)

+2 votes     reply to comment
Irenaart
Irenaart Feb 17 2013, 4:21am says:

This looks great!

+7 votes     reply to comment
dexter_deluxe
dexter_deluxe Feb 26 2013, 12:23pm replied:

thank you!

+5 votes     reply to comment
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Noomix
Platforms
Windows, Mac, Linux, Web
Developer
REDOX Game Labs
Engine
Unity
Contact
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Official Page
Noomix.at
Release Date
TBD
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Style
Genre
Third Person Shooter
Theme
Sci-Fi
Players
Single Player
Project
Indie
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Latest tweets from @noomixgame

Our #gamecityvienna Video is here :) Enjoy! T.co T.co

Oct 20 2014, 1:11pm

Green Noomie: "Turn me around and I'll bite you" #gamecityvienna #cosplay #noomix T.co

Oct 17 2014, 4:15am

The Yellow Noomies could be Pikachu's kids. :) T.co

Oct 15 2014, 7:29am

Noomix meets Cosplayers! #gamecityvienna Check out our gallery everybody :) T.co

Oct 15 2014, 3:55am

Today we are going to post a very special PhotoGallery for you! Lots of famous characters are going to be in there. ;)

Oct 14 2014, 10:33am

Day 2 @ #gamecityvienna #gamecity2014 #GameCity. Lots and lots of people are playing @NoomixGame.

Oct 11 2014, 9:18am

We are preparing for #gamecityvienna so hard that we turned into pirates! :) See you tomorrow! T.co

Oct 9 2014, 11:57am

Proud to be part of the RCP-Family! T.co T.co

Oct 8 2014, 4:48am

RT @r_control: Two (Austrian) #gamedev studios joined our rcp family: @DoubleSmith2013 and Redox Game Labs (@NoomixGame). Welcome! T

Oct 1 2014, 4:25am

T.co Next week 10-12 October 2014 we are going to be in Vienna presenting a playable Noomix Demo! T.co

Sep 30 2014, 11:53am

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