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- Procedural generation: Murder mystery scenarios with a new culprit and clues each time, every play-through is unique.
- Permanent choices: NPCs, interactions, death, and a slew of other features will all persist until a new game is started. Every action counts!
- Notebook: Collect vital clues in the detective's notebook to help narrow down suspects and solve the case.
- Investigation: Interact with and examine numerous objects and characters in a number of environments in the search for more information on the killer.
- Countdown: Given a set number of days to solve the mystery, each area visited will decrement the time left, adding to the urgency of every case.
- Freedom of choice: Attempt to solve the case, or live out your remaining time doing as you please - be it fighting the law, going after gang members, or just seeing the city.
- Gunplay: Combat is generally to be avoided as a single bullet will take down the player. However, when necessary, the revolver is always available for use.
- Badges: Complete a variety of challenges to earn unique badges which directly influence future playthroughs.
- Statistics and Scores: Statistics and high scores for a wide variety of topics will persist through every game.
- Costumes: Multiple unlockable costumes can be earned in game. Play as the default male or female detective, or unlock a variety of new outfits.
- Challenges: Optional challenges unrelated to the main case are generated each game. Every challenge completed provides permanent bonuses to all playthroughs.

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Shootout Finding clues Menu Screen
Blog RSS Feed Report abuse Latest News: Noir Syndrome Release Date

1 comment by dgedarovich on Mar 15th, 2014

Noir Syndrome has finally been wrapped up and prepared for release. You can get it on April 2nd for PC, Mac, Linux, and Android! There will also be an additional bundle available directly through our site that includes the complete original soundtrack. If you still want the game to make it on to Steam, be sure to tell your friends to give us a vote on Greenlight!


Now that the game is complete, it's a good time to look back on what's been done. One major feature that was added recently was the inclusion of different difficulties. There are now Normal, Hard, and Impossible modes. Each subsequent difficulty makes it harder to find clues and suspects while the player has to deal with reduced hunger, ammo, cash, being hunted by one or more groups, and other challenging factors. Of course, there are incentives for completing harder difficulties. Greatly increased score, as well as a number of unique badges can be earned from playing Hard and Impossible modes.

Menu Screen

There are also a few new areas to explore that weren't in the beta. There might be some secrets or possibly even easter eggs to find throughout the game, so take a careful look at everything!

Map Screen

Finally, I just wanted to thank all of you for making this possible. I know I've said it before, but the support provided by everyone has really driven me to make this game the best it can be. I'll be paying close attention to it after release to see how things go as well. In the end, the roots of the game still remain. The procedural mysteries should be engaging and feel new each time. Hope you guys grab a copy when it drops on April 2nd!

Finding clues

Also be sure to check us out on our:
Greenlight | Twitter | Facebook | Website | IndieDB Group

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Post comment Comments  (0 - 10 of 35)
Narudan Jun 24 2014, 12:24pm says:

awesome,a good game of point and click

+1 vote     reply to comment
Guest Sep 20 2014, 7:31pm replied:

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Guest Jun 2 2014, 1:32pm says:

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dgedarovich Creator
dgedarovich Jun 24 2014, 12:06pm replied:

Sorry for the late reply! Humble widget purchases do include Steam keys.

+1 vote   reply to comment
SpaceMammoth Feb 27 2014, 6:02pm says:

Wow, looks very interesting.

+1 vote     reply to comment
PickyGamer Feb 16 2014, 11:32pm says:

This looks like great fun! When can we expect a release?

+2 votes     reply to comment
dgedarovich Creator
dgedarovich Feb 18 2014, 11:10pm replied:

Spring 2014. A more specific date is coming soon.

+2 votes   reply to comment
PickyGamer Feb 16 2014, 11:34pm replied:

I'd love to do a playthrough of this!

+2 votes     reply to comment
htflumpyfan Feb 16 2014, 2:35am says:

If you give me a beta i will give you feedback to improve the game, i really want to try this out, it looks really cool. Thanks! (if i like the game, i will buy it on steam, looks really promising!)

+1 vote     reply to comment
Catdog8008 Feb 16 2014, 12:24am says:

Is there any chance you could please pass out one more late invite?

This game looks fantastic and just like something I would enjoy.

+1 vote     reply to comment
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Noir Syndrome
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Released Apr 2, 2014
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12hours 27mins ago

@slit8539 thanks! The textures will still be diffuse-only when it's done, but they'll look a bit nicer at least.

Apr 26 2015, 8:54pm

Working on some concepts for the main character in #Defragmented - temporary textures for now. #gamedev #b3d T.co

Apr 26 2015, 8:40pm

RT @wiz_warrior: We at @Glass_Knuckle are pleased to announce Virtual Boy ports for all of our titles! T.co

Apr 26 2015, 4:40pm

@TheAverageHero7 was working on another project, but I'll probably end up using it for the Defragmented trailer as well.

Apr 26 2015, 4:11pm

@TheAverageHero7 Final Cut is pretty nice. I just happen to have access to Premiere, so I might as well use it.

Apr 26 2015, 1:09pm

I'm used to using just about any Adobe program except Premiere. I find it to be a complete mess. Guess I need to work with it more often.

Apr 26 2015, 1:02pm

@MrJettinger @ViewtifulJames hahah. I bet they'd remake it starring Adam Sandler as both leads.

Apr 26 2015, 10:58am

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