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Features:

- Procedural generation: Murder mystery scenarios with a new culprit and clues each time, every play-through is unique.
- Permanent choices: NPCs, interactions, death, and a slew of other features will all persist until a new game is started. Every action counts!
- Notebook: Collect vital clues in the detective's notebook to help narrow down suspects and solve the case.
- Investigation: Interact with and examine numerous objects and characters in a number of environments in the search for more information on the killer.
- Countdown: Given a set number of days to solve the mystery, each area visited will decrement the time left, adding to the urgency of every case.
- Freedom of choice: Attempt to solve the case, or live out your remaining time doing as you please - be it fighting the law, going after gang members, or just seeing the city.
- Gunplay: Combat is generally to be avoided as a single bullet will take down the player. However, when necessary, the revolver is always available for use.
- Badges: Complete a variety of challenges to earn unique badges which directly influence future playthroughs.
- Statistics and Scores: Statistics and high scores for a wide variety of topics will persist through every game.

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Shootout Finding clues Menu Screen
Blog RSS Feed Report abuse Latest News: Noir Syndrome Release Date

1 comment by dgedarovich on Mar 15th, 2014

Noir Syndrome has finally been wrapped up and prepared for release. You can get it on April 2nd for PC, Mac, Linux, and Android! There will also be an additional bundle available directly through our site that includes the complete original soundtrack. If you still want the game to make it on to Steam, be sure to tell your friends to give us a vote on Greenlight!

Shootout

Now that the game is complete, it's a good time to look back on what's been done. One major feature that was added recently was the inclusion of different difficulties. There are now Normal, Hard, and Impossible modes. Each subsequent difficulty makes it harder to find clues and suspects while the player has to deal with reduced hunger, ammo, cash, being hunted by one or more groups, and other challenging factors. Of course, there are incentives for completing harder difficulties. Greatly increased score, as well as a number of unique badges can be earned from playing Hard and Impossible modes.

Menu Screen

There are also a few new areas to explore that weren't in the beta. There might be some secrets or possibly even easter eggs to find throughout the game, so take a careful look at everything!

Map Screen

Finally, I just wanted to thank all of you for making this possible. I know I've said it before, but the support provided by everyone has really driven me to make this game the best it can be. I'll be paying close attention to it after release to see how things go as well. In the end, the roots of the game still remain. The procedural mysteries should be engaging and feel new each time. Hope you guys grab a copy when it drops on April 2nd!

Finding clues

Also be sure to check us out on our:
Greenlight | Twitter | Facebook | Website | IndieDB Group

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Post comment Comments  (0 - 10 of 31)
SpaceMammoth
SpaceMammoth Feb 27 2014, 6:02pm says:

Wow, looks very interesting.

+1 vote     reply to comment
PickyGamer
PickyGamer Feb 16 2014, 11:32pm says:

This looks like great fun! When can we expect a release?

+2 votes     reply to comment
dgedarovich
dgedarovich Feb 18 2014, 11:10pm replied:

Spring 2014. A more specific date is coming soon.

+2 votes     reply to comment
PickyGamer
PickyGamer Feb 16 2014, 11:34pm replied:

I'd love to do a playthrough of this!

+2 votes     reply to comment
htflumpyfan
htflumpyfan Feb 16 2014, 2:35am says:

If you give me a beta i will give you feedback to improve the game, i really want to try this out, it looks really cool. Thanks! (if i like the game, i will buy it on steam, looks really promising!)

+1 vote     reply to comment
Catdog8008
Catdog8008 Feb 16 2014, 12:24am says:

Is there any chance you could please pass out one more late invite?

This game looks fantastic and just like something I would enjoy.

+1 vote     reply to comment
djjulian90
djjulian90 Feb 15 2014, 10:49pm says:

Can i get the beta please?
Huge thanks, i'll buy the game on steam

+1 vote     reply to comment
ECHO_V2
ECHO_V2 Feb 12 2014, 6:22am says:

Something like ol' Sid Meier's covert action. I think i have to chance my pants ;) AMAZING! looking foward to this

+2 votes     reply to comment
CourtneysAdventures
CourtneysAdventures Feb 11 2014, 11:40pm says:

This game looks very interesting! Can't wait for it to come out! :)

+1 vote     reply to comment
Charlie_Firpo
Charlie_Firpo Feb 3 2014, 7:25pm says:

Hey.
I've been following the game for some time and am very interested to get the beta.
At the moment I am working on a game with a similar (but still different) concept, so I hope I can give some helpful feedback.
Thanks in advance!

+1 vote     reply to comment
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Noir Syndrome
Engine
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Official Page
Glassknuckle.com
Release Date
Released Apr 2, 2014
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Style
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Adventure
Theme
Noire
Players
Single Player
Project
Indie
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Latest tweets from @entropy_phi

@wiz_warrior @ViewtifulJames I don't even know. That ceremony was all over the place.

20hours 17mins ago

Won one of the "most innovative" awards at NU demo night yesterday. @wiz_warrior won "most potential" and @ViewtifulJames won Unity Pro!

22hours 4mins ago

@GodOfMoogles actually extremely close to the top 100 now. Appreciate the support!

Apr 17 2014, 4:22pm

@kewlsnake arrow keys and Z, X, C.

Apr 15 2014, 8:13am

The Noir Syndrome Version 1.1 update will be rolling out this week! T.co

Apr 14 2014, 7:11pm

@SusieS91 transmogrify back to the pointy hat. Its the only good one.

Apr 13 2014, 2:28pm

@talharbash just a simple icon that lets the player know when they can talk to someone. It was a highly requested feature.

Apr 12 2014, 10:41am

Two major version updates coming to Noir Syndrome over the next few weeks! Here's a sneak peek at Version 1.1 T.co

Apr 11 2014, 3:40pm

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