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In a fictional world of the future the infamous super villain Dr. Lacroix schemes to seize world supremacy with his army of robots. You take the role of Nikki and try to cross those evil plans on behalf of a secret organization. Your quest will take you to various locations: from futuristic metropolises to submarine facilities, floating islands, and even as far as orbital space.

Nikki and the Robots renders homage to the classical platform games of the eighties and nineties, while at the same time realizing a unique gameplay idea. The main character Nikki refrains from using any weapons or equipment during the whole quest, and can only jump and run around the levels. However, it is possible to hack into Dr. Lacroix's various robots and to take control of them via computer terminals. The nifty use of the robots and the combination of their characteristic special abilities enable Nikki to solve puzzles, overcome obstacles, and complete the level tasks.

The Story Episodes of "Nikki and the Robots" are now available!

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Jetpack Robot 0.5! Greyscale Background Testing
Blog RSS Feed Report abuse Latest News: Nikki's "Realistic" Movement Physics (Chipmunk)

0 comments by qubodup on May 13th, 2013

Nikki's Chipmunk Bounding Boxes

We were recently asked by James Harriman how we handled movement physics in Nikki and the Robots.

James Harriman:I wondered how you handled the movement of Nikki in your game. Did you make him/her a kinematic body and allow her to be pushed by certain objects? Or is she a dynamic rigid body with enough constraints to keep her from bouncing around?


Sönke, main programmer of Nikki and the Robots:Well, I am kind of an autodidact when it comes to physics engines so I am not to sure about the terminology. What's the difference between a kinematic and a dynamic rigid body?

But to give some overview: Nikki is just a normal physics object in the scene and interacts with the other objects much like every other object.

The Nikki object does not change its shape. To ensure that Nikki does not rotate, the rotational mass is set to infinity. Controlling of Nikki works through applying forces (or -- in case of jumping -- a momentum) on the object. We consciously refrained from manipulating the velocity or position directly. We hope that Nikki's movements integrate better with the physics and feel much more natural that way. Also, it helps to prevent weird behavior in the physics scene. The downside of this is that you don't have full control over Nikki's movements, i. e. you cannot work with traditional animations.

Generally, this was one of the more challenging things that we programmed for our game. Working on this also really changed my perception of other platformers. In most other platformers, the movements of the protagonist are animated and don't feel really physically natural. Well, at least if you spent some months trying to do it differently. ;)


Please feel free to let us know about what implementations of movement physics you have worked with and which you prefer!

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Nikki and the Robots 1.0 Windows

Nikki and the Robots 1.0 Windows

Sep 18, 2012 Full Version 0 comments

Latest release of Nikki and the Robots: Many fixes, more sounds, more levels!

Nikki and the Robots 1.0 Mac OS X

Nikki and the Robots 1.0 Mac OS X

Sep 18, 2012 Full Version 0 comments

Latest release of Nikki and the Robots: Many fixes, more sounds, more levels!

Nikki and the Robots 1.0 Linux 64bit

Nikki and the Robots 1.0 Linux 64bit

Sep 18, 2012 Full Version 0 comments

Latest release of Nikki and the Robots: Many fixes, more sounds, more levels!

Nikki and the Robots 1.0 Linux 32bit

Nikki and the Robots 1.0 Linux 32bit

Sep 18, 2012 Full Version 0 comments

Latest release of Nikki and the Robots: Many fixes, more sounds, more levels!

OLD Nikki and the Robots - 0.3.1 - WinXP/Vista/7

OLD Nikki and the Robots - 0.3.1 - WinXP/Vista/7

Jun 11, 2011 Full Version 2 comments

Latest release of Nikki and the Robots: Better OSD, no more Slow Motion Bug!

OLD Nikki and the Robots - Alpha 0.3.1 - Mac OS X

OLD Nikki and the Robots - Alpha 0.3.1 - Mac OS X

Jun 11, 2011 Full Version 0 comments

Latest release of Nikki and the Robots: Better OSD, no more Slow Motion Bug!

Post comment Comments  (10 - 20 of 48)
Gatuxo
Gatuxo Feb 18 2012, 9:51pm says:

The game is perfect of your timefree, and i capture one video of the game, please look Youtube.com sorry my english.

+2 votes     reply to comment
thunderising
thunderising Jan 22 2012, 5:01am says:

tracking!

+2 votes     reply to comment
Ubris
Ubris Sep 11 2011, 6:23pm says:

Cmon let us pre-order it! D:

+2 votes     reply to comment
qubodup
qubodup Sep 21 2011, 11:25am replied:

:D soooooooooooon....

+3 votes     reply to comment
TechnoOnyx
TechnoOnyx Jul 6 2011, 9:15pm says:

WAIT I STILL HAVE A SUBMISSION!!

+2 votes     reply to comment
TechnoOnyx
TechnoOnyx Jul 6 2011, 11:25pm replied:

WHY ISN'T THERE A UNDO HOTKEY? I just lost an hour of work.

+2 votes     reply to comment
TechnoOnyx
TechnoOnyx Jul 7 2011, 12:49am replied:

Almost...

+2 votes     reply to comment
TechnoOnyx
TechnoOnyx Jul 7 2011, 1:19am replied:

FINISHED! Check in the forums for my post, please.

+2 votes     reply to comment
qubodup
qubodup Jul 12 2011, 5:22am replied:

The level "Price On Your Head", right? I can't see anything on the forums, only the email you sent. :)

+2 votes     reply to comment
TechnoOnyx
TechnoOnyx Jul 7 2011, 1:21am replied:

Oh ****, I still had another day. 1_1

+2 votes     reply to comment
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Nikki and the Robots
Platforms
Windows, Mac, Linux
Developer & Publisher
Joyride Laboratories
Engine
Custom Built
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Official Page
Joyridelabs.de
Release Date
Released Sep 16, 2012
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Style
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Platformer
Theme
Sci-Fi
Players
Single Player
Project
Indie
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