Your nomade tribe of animals is constantly switching territories. Predatores never get a grip of you, for your speed and silent movement is unmachted. Rabbits are your favorite source of food, hunting them strategically, using multiple members of the pack to corner them always fills your bellies. But one faithful day, a mighty storm flowds all the precious rabbit burrows, leaving you foodless for days, just when your new litter was born… Maybe you should have chosen to live in the swamp and gnaw on frogs instead? Niche is a simulation/strategy/puzzle game mix about the biological topic of Population Genetics. Breed your animals based on real genetics and find your ecological niche in the world!

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Procedural islands


We finally came up with a longterm motivation for our game Niche!
After countless brainstorming sessions, spread over the duration of half a year, we decided on a setting: Islands. Inspired by Darwin's finches we send our animal species across the ocean and let them start their population on tiny "Tutorial island".

Bildschirmfoto 2016 03 31 um 18

On this little island, the two start animals (Adam & Eve) can start expanding their family.
After a few generations have passed, a piece of driftwood lands at the shore. There is only space for a few animals. It's a hard decision which animals to take to the next island, though it's always possible to come back to the previous islands. The main goal of the game is to inhabit all islands that exist with your tribe.

Let's have some more islands shapes :D
Credit goes to Micha Stettler,

Bildschirmfoto 2016 03 30 um 23

Bildschirmfoto 2016 03 31 um 19

Bildschirmfoto 2016 03 31 um 19 2

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Niche - a genetics survival game

Niche - a genetics survival game


Your nomade tribe of animals is constantly switching territories. Predatores never get a grip of you, for your speed and silent movement is unmachted...


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Just played the demo now - I lasted 22 days in all!

This is a beautiful game you have going. The artwork is really cute and the music is soothing and relaxing - made me play the game longer than I had time for!

I had 4 animals and plenty of berries going until a cold northern wind set in and 2 huge wolf like thingies finished off all my animals except the female. I didn't know what to do against the cold or the predators!

I know you have a tutorial vid out there but maybe you could expand the in-game tutorial to cover predators/etc as new players typically have limited time and attention-span. That said, as a Dev I understand you'll have to account for the added effort involved in that, not to mention many players actually enjoy figuring things out on their own as opposed to frequent hand-holding.

Some general feedback:
* A progress bar (or ...LOADING... message) after clicking on the button "Got it" button in the intro would be handy. Right now it provides the impression that the the button isn't working or that the game was briefly stuck. First impressions may make a difference!

* Are animals with pending action points already highlighted in some way? That way I don't need to keep clicking on animals repeatedly to see if I've missed an action point for the day somewhere.

* Gene unlocking/earning more Gene points wasn't obvious to me in my first playthrough so I probably underutilized this (admittedly I was in a hurry due to limited time!). Again it may be best to let players figure it out through experimentation as long it's within reason.

The game is coming along very nicely, best of luck!

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