In NeonXSZ (pronounced Neon Excesses) you are injected into cyberspace to stake your place in a war of virus verses machine. During your journey you will fly dozens of spaceships with hundreds of upgrades allowing you to create totally unique spacecraft with which to wage war. Will you protect the operating system or join the infection to bring it down?
NeonXSZ is our little homage to Descent combined with the frenetic adrenaline pumping feel and gameplay mechanics of Quake. Then add Diablo's loot explosions, rpg elements, leveling up, procedurally generated environments and enemies. Finish it all off with truly open-world gameplay inside a micro ecosystem of up to one thouasand unique little AI dudes buzzing around getting into fights and doing their own thing.
Part 2 of the 'Juice' update is now available for PC/Mac/Linux32 and Linux64.
A brand new demo has been made for PC, Mac and Linux based on the latest build of the game. All the new changes carry over into the demo.
Remember that if you want to share the demo with friends who do not have a Desura account, they can download the demo as a zip file. Simply click on the relevant demo download button and choose 'Download Direct' rather than using the Desura app.
The previous demo prevented the player from upgrading past Tech Level 4. This new one extends this to Tech Level 6 and will allow players to give the game a longer test drive. It will take most players a few hours to reach this limit on their first play through of the game.
Progress during the demo will transfer over to the full game if you choose to upgrade.
This action packed new gameplay video showcases each weapon individually to highlight the new and improved effects. If you like the video be sure to share it on social media to help the game.
Latest tweets from @neonxsz
Free NeonXSZ game key giveaway today on r/indiegaming: T.co
Apr 19 2014, 8:03am
Apr 18 2014, 3:13pm
@SpasmanGames Indeed, NeonXSZ wouldn't exist if Descent hadn't.
Apr 17 2014, 7:49pm
#NeonXSZ got Greenlit yesterday! Thanks and <3 to everyone who supported the game and made it happen. :)
Apr 17 2014, 12:56pm
@juulcat Updated the website today and changed the devlog links. :)
Apr 17 2014, 12:53pm
@DarkestKale Thanks bro. It was a long road but we got there in the end :)
Apr 17 2014, 5:49am
@BlackIceTheGame: Thanks. Yes! Greenlit. I just found out too. Another dev messaged me on steam about 45 mins ago.
Apr 16 2014, 7:04pm
Apr 16 2014, 5:21am
Apr 15 2014, 8:03am
@NickDiMucci Thanks. :) Yeah, the game couldn't be a success without getting it onto Steam so it's a relief.
Apr 6 2014, 1:29pm