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In NeonXSZ (pronounced Neon Excesses) you are injected into cyberspace to stake your place in a war of virus verses machine. During your journey you will fly dozens of spaceships with hundreds of upgrades allowing you to create totally unique spacecraft with which to wage war. Will you protect the operating system or join the infection to bring it down?


NeonXSZ is our little homage to Descent combined with the frenetic adrenaline pumping feel and gameplay mechanics of Quake. Then add Diablo's loot explosions, rpg elements, leveling up, procedurally generated environments and enemies. Finish it all off with truly open-world gameplay inside a micro ecosystem of up to one thouasand unique little AI dudes buzzing around getting into fights and doing their own thing. 

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NeonXSZ - Virus Fire and Vapor Trails NeonXSZ - Virus Fire and Vapor Trails NeonXSZ - Virus Fire and Vapor Trails
Blog RSS Feed Report abuse Latest News: NeonXSZ Updated + New Demo, Screenshots & New Video

1 comment by Intravenous on Dec 7th, 2013

Update 'Juice II' now live on Desura:

Part 2 of the 'Juice' update is now available for PC/Mac/Linux32 and Linux64.

NeonXSZ - Virus Fire and Vapor TrailsNeonXSZ - Virus Fire and Vapor Trails

New Demo Now Available on Desura:

A brand new demo has been made for PC, Mac and Linux based on the latest build of the game. All the new changes carry over into the demo.

Remember that if you want to share the demo with friends who do not have a Desura account, they can download the demo as a zip file. Simply click on the relevant demo download button and choose 'Download Direct' rather than using the Desura app.

The previous demo prevented the player from upgrading past Tech Level 4. This new one extends this to Tech Level 6 and will allow players to give the game a longer test drive. It will take most players a few hours to reach this limit on their first play through of the game.

Progress during the demo will transfer over to the full game if you choose to upgrade.

NeonXSZ - Weapon OverhaulNeonXSZ - Virus Fire and Vapor Trails

Brand New Video:

This action packed new gameplay video showcases each weapon individually to highlight the new and improved effects. If you like the video be sure to share it on social media to help the game.  

Key features for Juice Update II:

  • A complete graphical overhaul of all the weapons - This includes smoke, fire, and plasma muzzle effects billowing out from the ship's turrets that are visible from inside the cockpit. Things like spirals of electricity along with significantly enhanced impact particle effects make the weapons look significantly more brutal now.
  • New weapon sound effects - To match the updated graphics, many of the weapons have enhanced or completely replaced sound effects.
  • Improved damage on high tech weapons - The heavier weapons now pack a much bigger punch. The Laser Cannon, Flak Cannon, and Rail Gun have had their damage boosted dramatically devastating enemies in their path.
  • New vapor trails - Every ship now has multiple vapor trails streaming off their wings and sharp edges enhancing their sense of speed.
  • New engine particle effects - The old engine effects have been totally replaced with a new blue animated plasma design.
  • Fire added to Virus areas - To go along with all the destruction in virus areas, sections of them will now be on fire.
  • Increased numbers of higher level ships - Previously it could prove difficult to find enough high level enemies to progress quickly so their numbers have been significantly increased.
  • New tips system to guide brand new players - This dynamic system will monitor the player and give them tips based on their play.

NeonXSZ - Customization OptionsNeonXSZ - Weapon Overhaul

Additional Changes:

  • Fixed an issue that caused the TLHUD marker to not record it's value between game sessions properly.
  • Fixed an issue that allowed the player to buy a prototype weapon that should not have been accessible.
  • Players can now use the Screenshot hotkey on the death screen without it causing a respawn.
  • Fixed a bug that caused Drones/Turrets to do no damage while using the Laser Cannon or Flak Cannon
  • Drones/Turrets now fire 5 simultaneous shots when using the Flak Cannon. (Previously bugged to only fire one shot)
  • Increased the chance to see high level ships on highways in high level areas, especially when deeper into high level wings.
  • Tweaked the algorithm that determined the tech level of spawned ships to lean slightly more towards higher level ships.
  • Tweaked the algorithm to increase the chance of higher level military ships within the internal rooms
  • Reduced the chance that any ship would randomly spawn at a very low level from 10% to 1%.
  • All weapon booster effectiveness reduced by 65%
  • Updated the code for the damage readouts in the GUI for various weapons to be more consistent.
  • Fixed a bug that was causing some ships to spawn with their max velocity set to zero for a while.
  • Splash damage code tweaked to better ensure full damage against larger ships.
  • Fixed a bug that caused the cars on silicon roads to spawn without a texture for the first 5 seconds of a game.
  • Added code to prevent the mouse wheel from zooming while the mouse is over the save window, help window, and the custom video window.
  • Engine mount positions on all ships tweaked and corrected
  • Default color for both the player and AI ship's tweaked
  • Motion Blur added to the ship configuration screen. (Can be disabled in options)
  • A shadow was added to on screen text for better readability against light backgrounds.
  • Teleport special effect and sound effect added to the player when teleporting.
  • Weapon Shop (Armory) GUI improved to be more intuitive to understand.
  • Armories now have a higher chance to sell more weapons.
  • TLHUD marker is now more accurate at finding enemies at the player's chosen Tech Level
  • Teleport to Appropriate Hostile Location now teleports to a place where enemies can spawn at the player's Tech Level + 2. (Previously it was players Tech Level + 0 and not much use)
  • Bug fixed that allowed the player to install upgrades beyond the upgrade compatibility level.
  • The option to hide grayed out, undiscovered upgrades and hulls (the grey ? buttons) has now been added to both the upgrade panel and hull panel.
  • The toggles to disable some message types are now set to OFF by default for completely new game installs.
  • Fixed a cause of the stuttering/freezing issue that seems to happen very rarely and randomly.
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Post comment Comments  (0 - 10 of 96)
Intravenous Jan 14 2014, 6:25am says:

The new build (Version 0.73 Juice Part III) is now live and available for download. You will know if you are on the latest build because you will see a new interactive map panel on the far left of the cockpit. You will also notice that the targeting HUD has been redesigned for this build.

The next update will likely take longer than normal but it's going to unlock a completely new area of the game. We are finally going to let you enter the big mysterious sphere which will be full of challenge arenas that offer a very different type of gameplay progression.

Have fun and let us know what you think.

Full patch notes for this new build can be found here: Neonxsz.com

+1 vote     reply to comment
Intravenous Dec 12 2013, 5:10pm says:

A little development update on Juice Part III: This week dust particles hanging in the air were added. A new map system has also been added to the cockpit - it's 3D and you can interactively rotate and zoom it. It shows the Tech Level of areas that you have discovered, along with the faction controlling the area. This should really help players find their way around.
Today, the main targeting HUD was redesigned to be more visible and useful in all situations and generally looks much nicer. Oh and for those that were struggling to see the decimal point in some of the on screen data, the font has been altered to make the decimal point more visible.

+1 vote     reply to comment
mik3k Dec 9 2013, 3:39am says:

OMG - I built a new computer and just spent an hour in a frenzy trying to remember this game. I have hundreds of games across all the different digital services and this is the one that got me really worried. Get on steam already so I can just add this to my list of favorites!!

Without this game I am not a gamer.

+2 votes     reply to comment
Deefultz Nov 17 2013, 6:15pm says:

One of the best Spacey Shoot'em Ups I've played in a long long time, and I love the added RPG spice to the mix. Such a tasteful game.

+2 votes     reply to comment
Racoon655 Nov 14 2013, 3:55pm says:

Bought the game yesterday. I like how it detects your previously saved game from earlier games. I was afraid of losing everything and having to start all over again. I'm liking the updates! Money well spent too

+3 votes     reply to comment
cruxaos Nov 13 2013, 4:20pm says:

Awesome, love the new update!

+3 votes     reply to comment
Intravenous Nov 14 2013, 8:40am replied:

Thanks guys. Feedback is always valuable and knowing that you like the update is good to hear.

I'll be writing up an article here at the weekend to highlight the changes in this build along with some screenshots. Until then, full update notes are available now on our forums (Linked Below)


+1 vote     reply to comment
null. Nov 13 2013, 6:28pm replied:

Awesome indeed, now I can see in numbers how bad I am at aiming. :D
The added effects are just beautiful to look at, can't wait to see what Paul got in store for the other juice part(s).

+2 votes     reply to comment
Intravenous Sep 14 2013, 5:33pm says:

Want to know if your graphics card is good enough for NeonXSZ?
We've done some testing of some very old cards with benchmark results, and you can compare your own.

+1 vote     reply to comment
Intravenous Sep 11 2013, 4:58pm replied:

Oh, sorry to hear that. Sounds painful. So they were wrong. You can have too much of a good thing.
Fortunately our EULA has a clause covering us against such an event. :)

+4 votes     reply to comment
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Developer & Publisher
Intravenous Software
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Release Date
Released Sep 7, 2013
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31 votes submitted.

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Ratings closed.

Highest Rated (4 agree) 10/10

Great combat, graphics, music, customization, and design. Already a very fun game, and one that will only get better.

Sep 8 2013, 12:41pm by gsilver

First Person Shooter
Single Player

Latest tweets from @neonxsz

Free NeonXSZ game key giveaway today on r/indiegaming: T.co

Apr 19 2014, 8:03am

Be sure to check out @TheRealIndie on his Twitch channel: T.co We should be doing some NeonXSZ stuff together soon.

Apr 18 2014, 3:13pm

@SpasmanGames Indeed, NeonXSZ wouldn't exist if Descent hadn't.

Apr 17 2014, 7:49pm

#NeonXSZ got Greenlit yesterday! Thanks and <3 to everyone who supported the game and made it happen. :)

Apr 17 2014, 12:56pm

@juulcat Updated the website today and changed the devlog links. :)

Apr 17 2014, 12:53pm

@DarkestKale Thanks bro. It was a long road but we got there in the end :)

Apr 17 2014, 5:49am

@BlackIceTheGame: Thanks. Yes! Greenlit. I just found out too. Another dev messaged me on steam about 45 mins ago.

Apr 16 2014, 7:04pm

Wow, #Desura were on the ball this time. 'The Sphere' update is already live. Feedback appreciated. T.co

Apr 16 2014, 5:21am

3 months in heavy development: 'The Sphere' update is uploading to #Desura now. This is a big one!. Should go live within a week. #NeonXSZ

Apr 15 2014, 8:03am

@NickDiMucci Thanks. :) Yeah, the game couldn't be a success without getting it onto Steam so it's a relief.

Apr 6 2014, 1:29pm

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