As I'm nearing the completion of my Prototype level of Tokyo. I thought it'd be interesting to look back at the different iterations I've been through.
From the beginning I knew I wanted to have Neon jumping on roof tops and crashing through skyscraper windows. I experimented with colors and building shapes and the effect looked really unrefined. It was rough but it was a start.
In my second draft I changed everything I wasn't happy with. The buildings originally looked too flat and too varied in style. So I re-designed them at an angle with a more uniformed look.
I took extreme measures to tame the color palette and consolidated all of the background pieces to shades of blue with some small exceptions for signs. Finally, I knew I was headed in the right direction as this really made "Neon" pop off the screen.
Version 2.5 shows some smaller changes I made as I built the scene in the engine. I brightened up the sky and the Mountain to add depth to the scene. I also added the UI and some example character animations so my Mockup would show my progress.
Recently, I've thrown in a larger set of buildings to create even more depth in the scene. Rolling the blue tones to a brighter teal really drives home the electric glow of the city.
I've also added a second suit color because I really want to showcase different routes and objects to blend into based on the color you choose. This bright green really pushes the contrast here. There should be no doubt in anyone's mind why this ninja calls himself "Neon".