Necken is a tile based tactical adventure game set in the Swedish forest. Gather resources from trees, rocks and gold veins to defeat the creatures of the forest.

Each tile is different, and tactics is a big part of the game. How will you spend the resources? How much do you risk carrying? What type of resource do you wish to spend on defeating the enemies?

By travelling deeper and deeper into the forest, you will get closer to Necken, the water spirit who rules the nearby waters.


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Necken devlog #7

Feature

In this Necken update, the following features/updates has been added: A partial HUD rework, building of tiles, combat HUD updates, and the protection - an extension of normal combat.

The HUD
While not adding anything spicy to the game, it makes it a bit more clear. The plain numbers and icons has been reworked into a bar, with some smooth movement. Both the normal HUD and combat HUD has gotten some polish in terms of 'juice' - the small effects that improves the flavour of the game.

While not being final, they look much better, while not cluttering the screen. Or, at least that's what I think.

Spawn combat

The spawn tiles needs to be destroyed, and that has not changed. How you destroy them, however, has been updated. Before, the player activated the tile to deal sword damage to the tile, while not in combat.

Now, instead, the player enters combat with the spawn tile for one round (with three moves). After that, the combat is aborted. This gives the player the ability to choose which damage source to use - the body, the weapon or the shield.

Protection

As an extension to the combat system, protection was added to the enemies. This means that each enemy has strengths and weaknesses against the three damage sources, in three stages - normal, weak and strong.

Strong negates 2 damage, weak adds 2 damage and normal is, well, just normal.

In the case where the player fights a spawn tile - the spawn tile is weak to sword damage, and takes +2 damage whenever it is used. This makes for a much deeper combat system, where the tactical choice between using the 'effective' damage source or not could be important.

A new enemy

While not that exciting, a new enemy was added. It spawns from a spawn tile whenever another spawn tile is destroyed, and it heads straight for the house tile. If the house tile is destroyed, the game is lost, so the player has to be ready for the attack.

Building

While not fully fleshed out yet, the player now has an ability to build stuff on empty tiles. For now the buildings are just placeholders, but will eventually help the player beat the enemies roaming the level. The first building will be a wall. Simple but effective. It will stop the enemies from roaming freely.

The player builds by holding the space button (activation button). If the activation button is pressed (not held), the player will activate a tile instead.

Necken devlog #6

Necken devlog #6

Feature

The devlog video covers the new features in Necken, mainly the Greed system, Mushrooms, Animations, Losing and Breaking tiles.

Designing enemy spawn mechanic

Designing enemy spawn mechanic

Feature

How do you go about designing an enemy that spawns only when the player is greedy, and how do you make it feel "right" with the other game mechanics...

Comments
pz_music
pz_music

Love it so far! Very simple but at the same time super challenging. I think the basic game mechanics are spot on and I am looking forward to all the future additions! :)

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Necken
Platforms
Windows, Mac
Developer
Jocce Marklund
Engine
Unity
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Adventure
Theme
Fantasy
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Single Player
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Latest tweets from @joccish

The feeling when you get a cool idea for a mechanic and start wondering how you can squeeeeeze it into the game <3 #gamedev #gamedesign

16hours ago

Feel like I'm stuck in limbo with this game right now. Hopefully it's solvable. #indiedev #gamedev #pixelart #necken T.co

Jul 19 2017

Best tree, worst tree? #gamedev #indiedev #pixelart T.co

Jul 6 2017

RT @Bio_Roxas: Finally got around to recording the update @Joccish made for #EndofRope

Jun 19 2017

A new devlog episode talking about the updates in #Necken. Youtu.be #gamedev #indiedev #indiegameT.co

May 31 2017

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