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Call of Duty: Zombies Quake demake "NZ:P" for the PlayStation Portable & VITA, Nintendo Switch & 3DS, Windows, Mac, and Linux.

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Report RSS New mg 42 and scoped kar animations
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Jukki Author
Jukki - - 841 comments

Sound is a bit ****** up, probably due to codec I was using, also keep in mind, recorded on psp emulator.

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jastolze
jastolze - - 707 comments

Awesome video is awesome.

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ADZIE
ADZIE - - 168 comments

awesome. i think theres a little too much fog on this level though. u should be able to see the other side of the room right?

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Jukki Author
Jukki - - 841 comments

Who said we have to do it 100% like in realdeal ;) I actualy prefer this fog level more. If only the models would not be highligjted throught the fog liek thermal...

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ADZIE
ADZIE - - 168 comments

but it hides half of the environment and makes it hard to see if there are any zombies coming.

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D3XtheG
D3XtheG - - 386 comments

will we see a demo soon?????

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Jukki Author
Jukki - - 841 comments

Near future yes. If we keep up the pace possibly before the summer.

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truenightmare
truenightmare - - 1,558 comments

Loving the way NZP is shaping up, Beta 1.1 was great but this looks so much better. Keep up the good work :)

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Guest
Guest - - 689,210 comments

I like how the kar98k acutally looks like a weapon now instead of some mutant minecraft-doom boomstick. I give it a thumbs up, for sure.

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Jukki Author
Jukki - - 841 comments

That is the whole point why we are redoing all the weapon models ;)

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Guest
Guest - - 689,210 comments

I have quite possibly the most stupid idea, Jukki, you have ever heard in regard to NZ:P, so... try not to laugh.
I noticed the 1.2 alpha release several years ago could use teleporters, (used a modified quake 1 map [dm1] to figure that out.)
Anyways, since then, i have been obsessed with the idea of having all the NZ:P weapons, power ups, perks and misc stuff added into the original quake.
What i am getting at, is would it be to difficult to leave in the original coding and models for the original quake monsters as a sort of easter egg where someone with those maps could play quite possibly the most epic quake ever created?
Just a thought.

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blubswillrule Creator
blubswillrule - - 561 comments

well we wouldn't do that to nzp as we're trying to have it be as light as possible, but there's no reason somebody couldn't port the weapons over to original quake post-release ;)

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Guest
Guest - - 689,210 comments

You are aware that would require a source code release, which to date you guys have said 'No,' to... unless there is a buried archive on Google I missed.

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Jukki Author
Jukki - - 841 comments

Actualy we have said that we will be releasing the source code of the new version ;)

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Guest
Guest - - 689,210 comments

Well, that will give me a reason to buy another psp. (gave my old one to a kid for a birthday present.)

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Guest
Guest - - 689,210 comments

Forgot something to ask, or point out-
In the 1.1 Beta you guys made, if you went prone and tried to aim with ANY gun, not just the Kar98k, it would shoot either straight down, or straight up, UNLESS you were looking straight forward. Did that little problem get fixed?

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Jukki Author
Jukki - - 841 comments

Yes that problem is now fixed, the guns shoot straight where you are aiming (down) regardless where you aim.

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JavierMaki
JavierMaki - - 157 comments

I want to quickscope :3

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Cereal_with_Milk
Cereal_with_Milk - - 59 comments

DAMN

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XxBMSxX
XxBMSxX - - 18 comments

Wonderful! :3

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Ch4MP
Ch4MP - - 6 comments

@Jukki this is already a game.

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Freakshow2015
Freakshow2015 - - 5 comments

Hey is there any news about 1.2? estimated Release?

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Description

Blubs is back and we instantly get 2 new weapons redone. Enjoy. ALso note that sniper scope is actualy useful now.