Nax of the Universe is an Action RPG that focuses on having a fast, fluid and deep combat engine. With multiple weapons which can be switched on the fly, an input priority 60FPS combat system, complete juggle and parry systems which it combines that with an RPG framework, including leveling up, finding loot to give additional satisfaction to the combat. In essence, it's a character-action game combined with an RPG. -60FPS Combat Engine -Five Different Weapons (1 default weapon + 4 sub weapons) -Snatcher, a space-bending device allowing you to teleport enemies to you, or you to them -Dodge or Parry attacks -Instant, on-the-fly weapon switching -RPG Progression Systems, kill enemies to gain EXP, to level up, to spend skill points on stats -Multiple Elemental Attributes -Equipment & Lootdrops
A new demo is now avalaible, 0.14, which is largely an extension on 0.12/0.13
updated demo [0.14]
So, after long last, the second playable demo of Nax of the Universe is available.
new demo [0.12] available!
At long last, the coin store has been implemented. Well, not all of it, but the important part. You can now spend your coins on upgrading Nax. There are...
store implementation
I've only been showing off the Ember Forest level so far, so here's a sneak peek at a new level. In addition to that, I explain the kind of level structure...
level structure and a new map
Nax of the Universe is an Action RPG game that I've been developing for a few months now. It's an RPG that puts it's focus on the combat. It's fast, fluid...
of the universe
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