• Register

Naval Action is an exciting, realistic, and beautifully detailed naval combat game immersing players into the experience of the most beautiful period of naval history - when sailing ships ruled the seas.

Post news Report RSS Naval Action: Steam Greenlight, water technology, and flags.

News report on reaching top #10 on Steam greenlight, updates on the water technology and National gameplay in our game.

Posted by on

Hello Captains

Steam Greenlight
Naval Action recently reached top #10 position on Steam Greenlight. We would like to thank our fans for the tremendous support and trust. If you have not voted yet please do so as every vote counts.
Steamcommunity.com

User Posted Image

Optimized Water

We are continuing optimization work to improve performance on mid quality computers. We were able to achieve a very good FPS boost, while keeping the visual quality high. Here are the examples of the medium quality water at various distance.

User Posted Image

User Posted Image

User Posted Image

50 Ships encounter
User Posted Image

National Flags

Many have asked us about starting nations and flag systems that we are going to have in game. Here is a short example of some of the flags that will exist in Naval Action

User Posted Image

We separate Nationality and Allegiance in our game. Nation is not chosen, but determined by a player. Player can choose to be born a German, when creating a character, and decide to join the Spanish Navy for military service.

Player actions will influence the opportunities and access to the National service. A pirate who actively participated in sinking of Spanish treasure fleets will be welcome in a British Privateer Branch of the Royal Navy, but is Kill on Sight to French fleets and players, if France has a Union with Spain.
Certain skills will allow the player to sail under a false flag, but this will be a serious criminal offence in certain ports. Capture such player and he will be judged by a player court and receive a jail time.

Players can use banners, pennants, and ensigns to show off their battle or economy achievements. Banners will be granted by National Admiralty, State Trade Company, or the government and royal court. Some of the pennants will grant extra bonuses in battle or in open map travel, increasing morale crew morale or other characteristics.

Players can also create their own flags and banners for their squadrons and trade companies, which will be allowed in the game if they are accepted by the developer and voted for by a player committee. To keep the spirit of the Age of Sail, usage of ponies, penises and other unwanted elements will be restricted.

In the long term, player guilds holding significant number of ports could pledge allegiance to a new nation, for example making part of the Antilles Scottish. But that will be extremely hard and will most likely mean war against everyone.

Thanks for your attention
Game-Labs

Post comment Comments
TKAzA
TKAzA

Wow, those ships look amazing!

Reply Good karma Bad karma+1 vote
MrEmjeR
MrEmjeR

did the us already had that flag at the time? And where is the flag of the Dutch East Indian Company? The biggest sea company of the 17 century? Also it might be interesting that the dutch had 5 admiralities at the time, not just one national one. If you want to be historical correct. Will you be making dutch ships also? Since the dutch where once the greatest sea navy on the planet. They have a very typical design.

Reply Good karma Bad karma+2 votes
gamelabs Author
gamelabs

would be awesome if you link flags of those admiralties - or info on where we can read more about them. we might add them to the game as NPC organizations.
dutch ships will be in game.

Reply Good karma+1 vote
MrEmjeR
MrEmjeR

I'll try to make a document with some more info about the dutch navy at the time!

Reply Good karma Bad karma+1 vote
Pieter_Boelen
Pieter_Boelen

I see a Dutch "West India Company" flag on that last picture. Not sure about the location setting of Naval Action, but most similar games are set in the Caribbean, where the "VOC" does not actually belong.

Reply Good karma Bad karma+1 vote
gamelabs Author
gamelabs

The question was why we don't have the East India Co flag btw.

The story will be player driven. So theoretically, if organized group of players, who sail under VOC flag, will decide to capture ports in the Caribbean they will be able to do so (this will be very hard though) if they are willing to face the wrath of Dutch enemies and their allies.

some conditions will apply of course.

Reply Good karma+1 vote
MrEmjeR
MrEmjeR

I understood that this game was about the sea age in general, so from the start of the english and dutch navy in de beginning of the 1600's, till the end of the pirate area/beginning of the french revolution? And that the game spans the all the intressting places of war? Cuz than it would be the channel, the northsea, the scandinavian sees, the cost of spain, the mediterrainan sea, the indean seas, south africa, madagaskar, etc.
Or is it a game just about the Caribbean?
The East indian company (VOC, Verenigde Oost-indische Compangie, is the dutch name if this) was mainly active along the coast of south africa, Indonesia and the philpines. And of course the coast of holland and the channel.

Reply Good karma Bad karma+1 vote
Wookienator
Wookienator

Brilliant

Reply Good karma Bad karma+1 vote
Pieter_Boelen
Pieter_Boelen

Congratulations! This still looks very interesting indeed.
Keep up the good work!

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: