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Natural Selection 2 is the sequel to the popular Half-Life mod Natural Selection. It is built on our own engine and will be distributed through Valve's Steam platform.

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Indie of the Year 2012

Indie of the Year 2012

Feature 23 comments

Ho ho ho Merry Christmas and merry Indie of the Year!

IOTY Editors Choice 2012

IOTY Editors Choice 2012

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Welcome to the Editors Choice award for Indie of the Year 2012.

IOTY Genre Award 2012

IOTY Genre Award 2012

Feature 17 comments

Introducing the Genre Awards, a staff selected category to define our editors most memorable selections from five different genres including Action, Adventure...

IOTY Year in Review 2012 Quarter 04

IOTY Year in Review 2012 Quarter 04

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Year in Review Quarter 04 October through till November 2012.

IOTY Players Choice - Upcoming

IOTY Players Choice - Upcoming

Feature 41 comments

Welcome to the Players Choice - Upcoming top 5 award for Indie of the Year 2011.

Players Choice - Upcoming Indie

Players Choice - Upcoming Indie

Feature 58 comments

Indie of the Year 2010 Players Choice - Upcoming Indie

Episode 78

Episode 78

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William is joined by Dave, Bluefire and Danboe. Topics include Dave's GDC experiences, Dopusk 31, NS2's Engine Test, GI's Portal 2 Hub, Phillip's Arcadium...

Players Choice - Indie Game of the Year

Players Choice - Indie Game of the Year

Feature 49 comments

View 2009's best Indie Games, as picked by you the players.

Editors Choice - Best Upcoming Indie

Editors Choice - Best Upcoming Indie

Feature 91 comments

Mod of the Year 2009 Editors Choice - Best Upcoming Indie

Transmission 14081

Transmission 14081

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This week we discuss some changes which may be in the works and we Happy birthday to William, happy birthday to William, I can’t think of anything on...

Game investment talk

Game investment talk

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One of Unknown Worlds' own investor gives a talk on Game Investment at this year's GDC.

Committal and top-down level design in NS2

Committal and top-down level design in NS2

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We're back from GDC '09 and I wanted to write a micro-blog update. If these things can be short, we'll write them more.

Unknown Worlds Podcast #27 - Community Q&A

Unknown Worlds Podcast #27 - Community Q&A

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Community members ask questions and unknown Worlds answers them.

Transmission 11393

Transmission 11393

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James from Cry of fear, MuddaSheep from Half-Quake, L4D maps and the secret behind the numbers. We have it all.

Unknown Worlds Videocast #8

Unknown Worlds Videocast #8

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Unknown Worlds' Max shows the new tools 'Viewer' and 'Builder' that will help create NS2.

2008 Unknown Worlds Archives

2008 Unknown Worlds Archives

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View all the news, images, videos, and podcasts for 2008.

2007 Unknown Worlds Archives

2007 Unknown Worlds Archives

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View all the news, images, videos, and podcasts for 2007.

Unknown Worlds Videocast #7 - Texture rendering

Unknown Worlds Videocast #7 - Texture rendering

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This week we have Matt "Ooghi" Regan talk about the process he uses to create environment textures for NS2. He talks about greebles, normal maps, AO maps...

Unknown Worlds Videocast #6

Unknown Worlds Videocast #6

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Unreal Worlds 'Cory Strader' takes you through the Concept to Game process with the Hive model.

Unknown Worlds Videocast #5

Unknown Worlds Videocast #5

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As mentioned in a previous update, we decided to write our own custom engine for Natural Selection 2. Today we give you a first look at this engine and...

Unknown Worlds Videocast #4

Unknown Worlds Videocast #4

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Unknown Worlds talk about the new Siege Cannons concepts for NS2.

Unknown Worlds Videocast #3

Unknown Worlds Videocast #3

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Unknown Worlds talks about the refinery map concept art and the ideas that went into it.

Unknown Worlds Videocast #2

Unknown Worlds Videocast #2

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Unknown Worlds talks about the 'Hive' in NS1 and how it will adapt in NS2.

Unknown Worlds Videocast #1

Unknown Worlds Videocast #1

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Unknown Worlds takes you through their premier Videocast showing the process of the artwork in both NS1 and NS2.