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Native Doom is an puzzle/adventure/RPG inspired by such games as Crash, Mario and Minecraft. We have a lot of interesting stuff: The character can interact with many types of buttons and traps, the shadow mode makes you walk through the darkness and lovely cartoon graphics. As a player, you get a role of one chosen by Gods, you is the only that can save the village of devastation. The game has a 3rd view camera and is going inside caves, be prepared! Gameplay video and Kickstarter coming soon...It is being developed since February 2014 and is in Beta for the Demo.

Post news Report RSS First february 2017 update - new portal, mushrrom and core effects

We're announcing the first new effects on objects for Native Doom. Mushrooms usable, portal activation and highlight for core.

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Hello everyone, from now on we will try to make a new announcement with news every week. We are working hard to get a result as soon as possible. Many changes are being made to improve the game, we are very happy with the results we are having.

CORE

The most important collectable item in the game had to be highlighted more clearly, many beta testers complained that it was very difficult to be found. The solution we had was to add an illuminated highlight to it.

core


PORTAL

This is undoubtedly one of the best effects we have ever done, the portal. When activated he structures his stones so that when they complete they clear the way to the next level. We chose the color purple for this purpose. In the image above we make visible the difference between it activated and deactivated.

portal


INFECTED MUSHROOM

This item had a certain special treatment since the previous version of the game, it was always a reason to highlight because it affected the player in a way that leaves the character dizzy. But due to the difficulty in finding them, green particle systems were added. Another new feature is that with each brown mushroom stepped, time is added to the "shadow" mode.

mush


Our next step is to start with the development of the characters, enemies and some small animations. Till next week ;)

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Site: Nucleararts.com.br

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