FUNDED ON KICKSTARTER! APPROVED ON STEAM GREENLIGHT! The player follows Nairi, an abandoned upper-class girl, and Rex, a criminal-turned-scholar, as they uncover a dark mystery within the exotic oasis city of Shirin.
03/10/2016 - From Nothing to NAIRI
Let's talk a bit about how NAIRI came to be.
It's weird to look back at some early stuff - so much has changed.
The game wasn't even called NAIRI back then!
When we design games, we don't start with a story or a specific gameplay mechanic.
NAIRI didn't even start out as a point&click adventure!
Instead, we started with an experience we want our players to have.
We really wanted players to enjoy a compelling narrative-puzzle experience, with a special art-style to bring it all together.
The next step was to think of gameplay mechanics that would effectively convey this experience.
This is why NAIRI eventually became a point&click adventure!
The same is true for NAIRI's story - first comes the intended experience.
We didn't start with narrative devices or specific plots.
Instead, NAIRI's world, characters and plot were - and are - finetuned around what we want our players to feel.
So we went from nothing, to an experience - and from there to gameplay mechanics and a story.
We slowly 'stumbled upon' NAIRI - and now we're finally ready to show our concept to the world,
and hope people will love it as much as we do!
If you've been following NAIRI, or got interested by this blogpost, you should check out our Kickstarter page.
This is just the beginning for NAIRI!
Thanks a lot for reading, everyone - and remember, we're always available for questions.
Have a super nice day!
(Co-Owner, Programmer, Designer, Composer)
It is time for another progress update for NAIRI! Check out a cute little cutscene and read about the development process!
Hello everyone! Joshua here. It is time for another progress update for NAIRI! Check out a video and read about technical/art bits of the dev-process!
The NAIRI Kickstarter is over! Check the results and what we're planning for the future!
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