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Mythrai has officially reopened with quite a number of new things, a new art style and plenty more plans for things to implement in the future. We have a list of exciting ideas to make this site something special and enjoyable and we hope you enjoy the new Mythrai thus far and are as excited about future updates as we are!
An online game centered around obtaining and raising a variety of different species and breeds of pets. Different pets can be acquired through different means such as freely grabbing them from the wild, purchasing them or breeding them. In addition to focusing on physical growth of your pets, you can engage them in battles and create bonding pairs with your pets. You also have to care for various stats such as experience and levels to properly prepare your pets for various situations.
Features
-User gallery.
-In game messaging system.
-User profiles which include sections for a bio, buddy list, avatars, etc.
-Pet stats.
-Battles.
-Custom organization of pets or "stables".
-In game currency that can be earned by promoting your pets and having others care for them.
-Items to create a variety of effects on pets.
-Achievements that can be earned by completing different tasks in the game.
-Automated referral system to help already registered users earn rewards.
-Trading system to either trade or gift pets to others.
-Contests.
0 comments by AsylumBoundGames on Mar 25th, 2013
Mythrai has officially reopened with quite a number of new things, a new art style and plenty more plans for things to implement in the future. We have a list of exciting ideas to make this site something special and enjoyable and we hope you enjoy the new Mythrai thus far and are as excited about future updates as we are!
Mythrai.com
We have also released several mini games on the Google Play Market.
Play.google.com
Facebook Page.
Facebook.com
lol looks like my neopet :)
Is that a good or bad thing?
PSP ?!
The initial idea was to program it for anything with web browsing capabilities though because of a long list cross browser issues it may end up limited to a few things for time and sanity sake. For example ipad and iphone are not currently capable of rendering scrolling div tables which in itself is not a huge deal, but if we eliminate any and all code that might cause an issue in a certain browser or version of a browser it's going to make things a lot more time consuming than they need to be to get certain desired effects.
There's a company called Creature Labs, they created the epic artificial life game called Creatures. The concept is nice, but it's too similar to Dragon Cave.
That's something we'll have to look into. I think we've changed the name 3 or 4 times because honestly until we're actually ready to release, name is pretty low on the priority list. We've been focusing more on the actual programming and graphics.
We actually have quite a number of features that DC does not. The manner in which you can acquire creatures is different and there are multiple ways to do so. We programmed several networking type features for easy communication between users on site without need to visit a separate forum or have multiple logins. We have several other things that we've been working on for it, but it's up in the air as to whether or not we'll include or have them done for the initial release or later down the road.
dragcave copy.
Not really. There are a number of things that we've programed that DC doesn't have. We've also done quite a bit of programming so that users are capable of networking on site without having to go to separate sites and other places or have multiple logins or accounts.