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"Make a game inspired by Myst." The development of MYHA started with this single rule during the Myst Game Jam of January, hosted on itch.io by Sophie Houlden. The game was created in more or less 10 days. The CSE (NASA equivalent) of planet Terra received a distress signal from their moon. A Tongolian cosmonaut is sent to space to investigate. When he arrives at destination, there is no distress beacon, there is noone around, except for a mysterious Black Cube. He takes it and... is suddenly teleported onto a small island, in a faraway world.

Description

This is a very early prototype created by Denis Martin with Unreal Engine. It gave birth to our project RealMyha in 2016. This demo is not representative of the final game quality.

Preview
Myha Realtime Demo (BlackCube Jam 2016)
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