"Make a game inspired by Myst." The development of MYHA started with this single rule during the Myst Game Jam of January, hosted on itch.io by Sophie Houlden. The game was created in more or less 10 days. The CSE (NASA equivalent) of planet Terra received a distress signal from their moon. A Tongolian cosmonaut is sent to space to investigate. When he arrives at destination, there is no distress beacon, there is noone around, except for a mysterious Black Cube. He takes it and... is suddenly teleported onto a small island, in a faraway world.

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Myha Realtime Demo (BlackCube Jam 2016)

Myha Realtime Demo (BlackCube Jam 2016)

Demo

This is a very early prototype created by Denis Martin with Unreal Engine. It gave birth to our project RealMyha in 2016. This demo is not representative...

Kel Leda - Adventure Jam edition

Kel Leda - Adventure Jam edition

Demo

This is my submission for Adventure Jam 2017 on Game Jolt. It was created in less than 15 days according to the rules. If you want the project to be continued...

Myha 1.3

Myha 1.3

Full Version

"Make a game inspired by Myst." The development of MYHA started with this single rule during the Myst Game Jam of January, hosted on itch.io by Sophie...

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Myha
Platforms
Windows
Publisher
The Icehouse
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Homepage
Theblackcube.fr
Release date
Game watch
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