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'My Friend Pedro: Blood Bullets Bananas' is a violent ballet about friendship and imagination where players strategically bounce bullets off frying pans and jump through windows in slow motion.

Post tutorial Report RSS A look at the Level Creation tools behind 'My Friend Pedro: Blood Bullets Bananas'

Not so much a tutorial, but rather a look at some ways I managed to speed up the dressing of levels in Unity.

Posted by on - Intermediate Mapping/Technical

I had quite a few people asking to share more info on the Level Creation tools I showed earlier, and who am I to deny anyone that :)

Check out this video if you're interested in knowing more (hopefully you'll be able to make some sense of my rambles):



In other news I've been putting some work in to my presskit() and am pondering whether or not I should start trying to reach out to various journalists to try and make them aware of the game. I'm also finding out keeping a DevLog and generally trying to draw an audience to what I'm doing here is taking a lot of time. I'm still getting in the swing of things, so hopefully it'll all be a lot smoother down the line.
Until next time! Ta!

Post comment Comments
GratisMan
GratisMan - - 34 comments

Was interesting to know what people do to make development faster glad you shared secreats in game news

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DeadToast_com Author
DeadToast_com - - 46 comments

Hey thanks! Yeah, I'm still kind of figuring things out for myself, but I'm happy if I manage to perhaps spark some ideas for other people while figuring stuff out :)

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iconic_stefan
iconic_stefan - - 3 comments

Nice video. Unity is really powerful if you know how to extend the Unity Editor. I've created something similiar for our game. It really speeds up development. Good work until now. ;)

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I3lackI3eard
I3lackI3eard - - 36 comments

ANy chance the editing tools are going to come to the now Steam released version?

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