In the mad rush to plug a few bugs in the First Alpha before it went live, I pulled out a bunch of features, which I’m now in the process of putting back in : rain + wet ground, fixed up Universe charge spheres, and numerous weapon effects among others I can’t think of right now. I have also added a few new features, most notably the neon trail effect from the menu screen and a new lighting gun (with projectile collision mesh the size of a cannon ball to temporarily address some CCD issues).There are a few more features I would like to improve over the weekend then at some point in the next couple of days I will apply another feature freeze, address a couple of known ATI driver issues and low end machine compatibility, then the Second Alpha will be ready to launch.
mTheoryGame Second Alpha Preview
Preview video of mTheoryGame Second Alpha game play footage.
Posted by thetoucher on
Wow... Awesome game! Can't wait!
Tracking...
I'll be frank -- this game seems like it still has a long ways to go (especially when it comes to some of the graphics and animation) -- but on a game design level, you seem to be doing a relatively good job. I might suggest adjusting the neon tail a little, though. Perhaps have it generate at their back. But the fact you've managed to get wall running and crazy high-flying shoooting all made sensical and not utterly breaking the game.... -that- is impressive.
Thanks guys.
sure does have a long way to go =)