Mort is an intern in the afterlife, working for a company that ferries souls to their final destination. Being an intern isn't all it's cracked up to be. However, when a clerical error is discovered, Mort is given the task of sorting it out. Could this be his big break? - Fluid, automatic grapple hook mechanics. You don't need to worry about your aim, as the grapple hook automatically locks on - Certain grapple points temporarily enhance Mort's abilities! Double jumps, switches, and more are embedded in the swing points. - Non-linear exploration. Explore Heaven and Hell at your own pace, looking for the misplaced souls. - Hand drawn comic book pages, for story points and stuff - Around eight tough as nails areas planned, plus an undetermined number of HARD MODE levels - Amazing soundtrack by Jimmy Hinson, co-composer on Mass Effect 2, and composer for multiple indie game such as Pax 10 finalist, PuzzleJuice. - Planned level editor
I have a confession to make. If you've played the first area of Mort - and there's no reason why you shouldn't, since I'm offering a free demo of it - you'll notice there's a whole slew of spikes for you to avoid. However, originally I didn't want those hurdles to be spikes at all; I wanted it to be plumes of fire. After all, half of the game takes place in Hell, so it only makes senee that you'd need to contend with fire and brimstone.
Unfortunately, I am not the most accomplished artist. In fact, to be frank, I would consider myself to be quite unskilled when it comes to the arts. Every time that I attempted to animate a cool looking fire sprite, it always came out looking terrible. At the time I was finalizing those levels, I was racing against the clock, trying to finish up enough to submit the game to a number of festivals. Frustrated with my inability to animate, I went with the good old standby of spikes instead.
Fast forward several months later. This week, I saw on IndieDB an article for a game I've been following, and in it, I was extremely impressed with the way they handled animating fire. You can see that article here. (And honestly, if you're not following Path to the Sky, you really should. It looks amazing). I felt a rush of inspiration, and briefly ditching all the coding I've done recently, I played around with Unity's particle systems to see if maybe that was the solution to my inability to render good looking fire.
This was the result:
I may write up a tutorial on how I achieved this with Unity, but needless to say, I'm quite happy with it. I can't wait to rebuild those levels with the fire I always intended for them to have.
Highest Rated (3 agree) 10/10
The game mechanics keep the game play fun and interesting throughout. I love the comic strip intro and the music is fantastic! Can't wait to see more.
Aug 14 2012, 2:05pm by LittleBitOSpice
Latest tweets from @mitdebo
I'll probably still install it and run around for about an hour, though. But gotta focus on my Ludum Dare game.
55mins 58secs ago
#LD48 is this weekend. Wildstar also sent me a beta invite for this weekend only. You're a bunch of buttholes, Wildstar.
56mins 21secs ago
@AdamCSchroeder Yes it is! I think it got cancelled though so it leaves you on a cliffhanger.
2hours 15mins ago
@LouManglass Yep. Completely ignored for the first two games until she got a cult following.
3hours 13mins ago
But best of all, let's not forget Ayumi from X-blades. Cause when I think "strong female" I also think "naked" T.co
4hours 35mins ago
I like how that comic lists Parasite Eve, because apparently that character was so memorable, he couldn't remember her name. (It's Aya Brea)
4hours 41mins ago
"But I can barely list twenty without repeating myself twice, using an example that ISN'T a woman, naming obscure doujin games, and a DOG"
4hours 44mins ago
Dear future Kelly: while your PC lives, please find your product key and email it yourself. Thanks!
13hours 44mins ago
I only have the two cables though so leaving the PC off until I can replace the faulty one. Don’t want it jacking up the other HDD.
13hours 46mins ago
Still had to resolve some faults on the disk that were likely written as the cable barely hung on. But everything seems to work now.
13hours 47mins ago