Mort is an intern in the afterlife, working for a company that ferries souls to their final destination. Being an intern isn't all it's cracked up to be. However, when a clerical error is discovered, Mort is given the task of sorting it out. Could this be his big break? - Fluid, automatic grapple hook mechanics. You don't need to worry about your aim, as the grapple hook automatically locks on - Certain grapple points temporarily enhance Mort's abilities! Double jumps, switches, and more are embedded in the swing points. - Non-linear exploration. Explore Heaven and Hell at your own pace, looking for the misplaced souls. - Hand drawn comic book pages, for story points and stuff - Around eight tough as nails areas planned, plus an undetermined number of HARD MODE levels - Amazing soundtrack by Jimmy Hinson, co-composer on Mass Effect 2, and composer for multiple indie game such as Pax 10 finalist, PuzzleJuice. - Planned level editor
I have a confession to make. If you've played the first area of Mort - and there's no reason why you shouldn't, since I'm offering a free demo of it - you'll notice there's a whole slew of spikes for you to avoid. However, originally I didn't want those hurdles to be spikes at all; I wanted it to be plumes of fire. After all, half of the game takes place in Hell, so it only makes senee that you'd need to contend with fire and brimstone.
Unfortunately, I am not the most accomplished artist. In fact, to be frank, I would consider myself to be quite unskilled when it comes to the arts. Every time that I attempted to animate a cool looking fire sprite, it always came out looking terrible. At the time I was finalizing those levels, I was racing against the clock, trying to finish up enough to submit the game to a number of festivals. Frustrated with my inability to animate, I went with the good old standby of spikes instead.
Fast forward several months later. This week, I saw on IndieDB an article for a game I've been following, and in it, I was extremely impressed with the way they handled animating fire. You can see that article here. (And honestly, if you're not following Path to the Sky, you really should. It looks amazing). I felt a rush of inspiration, and briefly ditching all the coding I've done recently, I played around with Unity's particle systems to see if maybe that was the solution to my inability to render good looking fire.
This was the result:
I may write up a tutorial on how I achieved this with Unity, but needless to say, I'm quite happy with it. I can't wait to rebuild those levels with the fire I always intended for them to have.
Highest Rated (3 agree) 10/10
The game mechanics keep the game play fun and interesting throughout. I love the comic strip intro and the music is fantastic! Can't wait to see more.
Aug 14 2012, 2:05pm by LittleBitOSpice
Latest tweets from @mitdebo
@timdogg98 As Michael always said, we're still evaluating it
1hour 54mins ago
@thereal_BDubs Yeah, I need too. It's in barely over a month, gotta start working hard on my cardio
16hours 58mins ago
@thereal_BDubs Yeah, it was pretty nice man. Would love to cine back in better shape and hike the trails
17hours 2mins ago
This hiking path takes 8-12 hours, and it's considered Extremely Strenuous. I'd like to get in shape for it T.co
17hours 6mins ago
This picture inspired by JJ Abrams T.co
17hours 9mins ago
Important science going on at the Grand Canyon T.co
17hours 10mins ago
@PolishAngieSays I guess I don't watch much tv then. You gonna finds yourself a nice farmer boy?
Jan 24 2015, 9:14am
I'm gonna start a dating site for people who only play certain moba lanes. T.co
Jan 23 2015, 10:56pm
Like, do you have to prove you have a farm to sign up for an account? You need at least three pictures of you and livestock on your profile?
Jan 23 2015, 10:54pm
Arizona keeps showing commercials for a dating site called T.co The nicheness of this I find really strange.
Jan 23 2015, 10:53pm