Mort is an intern in the afterlife, working for a company that ferries souls to their final destination. Being an intern isn't all it's cracked up to be. However, when a clerical error is discovered, Mort is given the task of sorting it out. Could this be his big break? - Fluid, automatic grapple hook mechanics. You don't need to worry about your aim, as the grapple hook automatically locks on - Certain grapple points temporarily enhance Mort's abilities! Double jumps, switches, and more are embedded in the swing points. - Non-linear exploration. Explore Heaven and Hell at your own pace, looking for the misplaced souls. - Hand drawn comic book pages, for story points and stuff - Around eight tough as nails areas planned, plus an undetermined number of HARD MODE levels - Amazing soundtrack by Jimmy Hinson, co-composer on Mass Effect 2, and composer for multiple indie game such as Pax 10 finalist, PuzzleJuice. - Planned level editor
I have a confession to make. If you've played the first area of Mort - and there's no reason why you shouldn't, since I'm offering a free demo of it - you'll notice there's a whole slew of spikes for you to avoid. However, originally I didn't want those hurdles to be spikes at all; I wanted it to be plumes of fire. After all, half of the game takes place in Hell, so it only makes senee that you'd need to contend with fire and brimstone.
Unfortunately, I am not the most accomplished artist. In fact, to be frank, I would consider myself to be quite unskilled when it comes to the arts. Every time that I attempted to animate a cool looking fire sprite, it always came out looking terrible. At the time I was finalizing those levels, I was racing against the clock, trying to finish up enough to submit the game to a number of festivals. Frustrated with my inability to animate, I went with the good old standby of spikes instead.
Fast forward several months later. This week, I saw on IndieDB an article for a game I've been following, and in it, I was extremely impressed with the way they handled animating fire. You can see that article here. (And honestly, if you're not following Path to the Sky, you really should. It looks amazing). I felt a rush of inspiration, and briefly ditching all the coding I've done recently, I played around with Unity's particle systems to see if maybe that was the solution to my inability to render good looking fire.
This was the result:
I may write up a tutorial on how I achieved this with Unity, but needless to say, I'm quite happy with it. I can't wait to rebuild those levels with the fire I always intended for them to have.
Highest Rated (3 agree) 10/10
The game mechanics keep the game play fun and interesting throughout. I love the comic strip intro and the music is fantastic! Can't wait to see more.
Aug 14 2012, 2:05pm by LittleBitOSpice
Latest tweets from @mitdebo
So no one seems to be innocent here. I just wish you'd all stop.
2hours 7mins ago
(It of course should be noted that all my Facebook friends are using Cecil to lament the manufactured Planned Parenthood drama)
2hours 8mins ago
For instance, I'm also upset about what happened to Sandra Bland. But that doesn't mean I can't be upset about Cecil too.
2hours 15mins ago
That shit really upsets me. We probably agree on what you're upset about. I just don't like you using the murder of a lion to further that.
2hours 17mins ago
The people I follow on Twitter tend to be liberal, and I'm pretty liberal, but when I see you trying to use Cecil to further your cause...
2hours 18mins ago
RT @scottrenshaw: Sure, Millennials use the word "hashtag" in spoken conversation, but we're leaving them a scorched & ruined earth, so it …
7hours 53mins ago
RT @Pat_Bren: Hey, Sean Bean, it's either Shaun Baun or Seen Been. You can't have it both ways.
14hours 46mins ago
Dude gets his nose broken and keeps on with the show. Doesn't start throwing any receipts. Just keeps trucking. That's pretty hardcore.
Jul 29 2015, 12:02am
Okay, finally got to the part in RAW where Cena had his nose broken. You gotta commend the professionalism of the guy.
Jul 29 2015, 12:01am
@legobutts I was reminded of SotC, and then that reminded me of a childhood movie scene, and I rewatched that scene, and it killed me! FYI!
Jul 28 2015, 11:51pm