• Register

Mordhau is a multiplayer first person slasher, with deep character and equipment customization and a focus on fluid melee combat.

Report RSS Introducing the ballista & a brief look at Highlands

A look at our ballista from prototype to final version, and a quick preview of the Highlands map with some combat footage.

Posted by on

Vehicles!

Technically these aren't vehicles, but the concept is similar to those you might find in some shooters. They are objects you can interact with by taking control over them. A stationary machine gun has no place in Mordhau, but a ballista does. Similarly, while a humvee is unlikely to make an appearance in the middle ages, players might push catapults, thus "driving" them. Unlike a modern shooter, there are challenges we face in making these vehicles look believable: the act of driving is more of a symbiotic relationship between the character and the vehicle. For a humvee, all you need is to stick the hands onto the wheel and you're mostly good to go, but a catapult does not drive itself, and a ballista does not rotate on its own.

Programmers do not always have art assets at their disposal. Here is how we initially prototyped the ballista:


Once one of our 3d artists, in this case it was Max, took over the task of making an actual ballista, things started to look much better.

Ballista Ballista

Ballista


And finally, it all comes together in this short clip:



Notice how we maintain the first person view at all times. Keeping the player immersed in first person is a big deal for us! On top of that, the aiming of the ballista is done using the actual ballista bolt, so a first person view is a practical necessity. While there is a crosshair shown, this is more of an oversight on our part (whoops!), as it doesn't help you aim in this case. The change in camera shown in the clip is done manually to show how things look to other players. When the ballista turns, the player steps with it, crouches when it is aimed high, and this is exactly what we mean by symbiotic relationship -- the character and the vehicle work together.

Maps & animations

A quick look at one of our maps: Highlands. This is a relatively simple, smaller map intended for smaller skirmishes and duels, inspired by the Scottish Highlands. Here's a clip of the map featuring a brief exchange between two characters, one wielding the impressive zweihander, our biggest two handed sword, while the other is armed with a poleaxe.


One of our animators, crush, has been hard at work replacing and adding new upper body movement animations. Here's the one for polearms, with the player dressed in a full plate suit with a tabard. These hills are a good test for our foot placement code, too!



And that concludes it for this update! Until next time!

Comments
Rob12772
Rob12772

Good work so far!

Reply Good karma Bad karma+2 votes
Count_Crapula
Count_Crapula

The character animations on the ballista are very well made!

Reply Good karma Bad karma+4 votes
jp_b36
jp_b36

looks excellent, i can't wait for this game

Reply Good karma Bad karma+1 vote
yavuztezcan
yavuztezcan

Great update with vids ty

Reply Good karma Bad karma+2 votes
luiz0regis
luiz0regis

Amazing work, keep it up !!!!!

Reply Good karma Bad karma+1 vote
Paskiboy
Paskiboy

Really good!

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Mordhau
Platforms
Windows
Developer & Publisher
Team Mordhau
Contact
Send Message
Homepage
Mordhau.net
Release date
Game watch
Follow
News
Tags
Review
Browse
News
Report
Report
Share
Related Games
Mordhau
Mordhau First Person Shooter
Related Engines
Unreal Engine 4
Unreal Engine 4 Commercial
Related Groups
Team Mordhau
Team Mordhau Developer