Monsterland is a top-down shooter with grid-based movement. It has many features of "serious" games, such as lightsourcing, particles, level traps and switches, 2 player campaign co-op, saving/loading, replays. It inherits the spirit of FPS games of the 90s, where levels were mazes instead of corridors, there were secrets, and you could backtrack somewhere to get more health you saw lying by. The monsters have several distinct personalities. Some dodge rockets. Others take on the color of nearby objects. Yet others snipe at you from behind cover. The game is driven by a story.

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Monsterland opening area
Blog RSS Feed Report abuse Latest News: Monsterland trailer - February 2012

2 comments by shihonage on Feb 2nd, 2012


The trailer shows (and sometimes hints at) the following:

  • Much of the ASCII has been replaced with simple, optional graphics.
  • Doom-style weapon behavior (Power Shotgun can kill multiples with one shot, Range Shotgun is weaker but has distance, Chaingun pushes enemies back...
  • New weapon recoil screen effects.
  • Resource gathering elements are used to break through obstacles, activate generators, and create necessary items, such as boats for getting over water, or torches for seeing in the dark.
  • In dark areas, when your torch goes out, things turn from bad to worse. However, Monsterland uses darkness sparingly, unlike Doom 3.
  • Levels are not just abstract maps but locations with ambient atmosphere and sound cues.
  • The game is peppered with "as you go" textual descriptions of what the player's character sees.
  • In-game ambient voiceovers by the colony computer. They come unexpectedly and are on variety of different subjects, from reflecting on current status of the colony, player's actions (such as powering a generator), to advertising futuristic items.
  • Evidence that part of the colony is controlled by a futuristic government called New Soviet Bloc.
  • The game is not far from completion.
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Comments  (0 - 10 of 17)
DoomSooth
DoomSooth Mar 4 2012, 1:48pm says:

Is the game ready yet? What about now? I want to playyyy! Don't forget the nuclear fireworks. ;)

+1 vote     reply to comment
shihonage
shihonage Mar 8 2012, 1:43am replied:

Haha thanks for the kind words man :) It's been going slowly because of all kinds of **** as usual. Having a dayjob in software company works as an aversion therapy toward making a game, which is technically also software.

Maybe I should become a cop instead :\

+1 vote     reply to comment
DoomSooth
DoomSooth Mar 18 2012, 3:17am replied:

Stick to shooting things in games instead of real life. Don't be a cop. :)

+1 vote     reply to comment
DarkOnyx
DarkOnyx Mar 12 2011, 2:16am says:

Awesome Game! :D

+1 vote     reply to comment
shihonage
shihonage Mar 12 2011, 3:16am replied:

Thanks :)

+1 vote     reply to comment
andresmagos
andresmagos Jan 21 2011, 3:29am says:

woooooooooooooooow i want it :D

+1 vote     reply to comment
Alehkhs
Alehkhs Jan 3 2011, 8:27pm says:

I don't suppose the co-op on this can be done with LAN or online?

+1 vote     reply to comment
shihonage
shihonage Jan 5 2011, 10:46pm replied:

Whoops, replied about the wrong game. The 2-player coop in this works in LAN and online (assuming you live in the same general area - it's peer to peer and a bit finicky because of that).

+1 vote     reply to comment
MirzaGhalib
MirzaGhalib Nov 21 2010, 12:43am says:

This looks awesome. I'm definitely voting for it.

+1 vote     reply to comment
shihonage
shihonage Nov 21 2010, 3:40am replied:

Thanks man :)

+1 vote     reply to comment
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Monsterland
Platform
Windows
Developer & Publisher
Second Variety Games
Engine
Custom Built
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Release Date
TBD
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Genre
Arcade
Theme
Sci-Fi
Players
Single & Multiplayer
Project
Indie
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Last Update
3 months ago
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