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Monsterland is a top-down shooter with grid-based movement. It has many features of "serious" games, such as lightsourcing, particles, level traps and switches, 2 player campaign co-op, saving/loading, replays. It inherits the spirit of FPS games of the 90s, where levels were mazes instead of corridors, there were secrets, and you could backtrack somewhere to get more health you saw lying by. The monsters have several distinct personalities. Some dodge rockets. Others take on the color of nearby objects. Yet others snipe at you from behind cover. The game is driven by a story.
2 comments by shihonage on Feb 2nd, 2012
The trailer shows (and sometimes hints at) the following:
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Is the game ready yet? What about now? I want to playyyy! Don't forget the nuclear fireworks. ;)
Haha thanks for the kind words man :) It's been going slowly because of all kinds of **** as usual. Having a dayjob in software company works as an aversion therapy toward making a game, which is technically also software.
Maybe I should become a cop instead :\
Stick to shooting things in games instead of real life. Don't be a cop. :)
Awesome Game! :D
Thanks :)
woooooooooooooooow i want it :D
I don't suppose the co-op on this can be done with LAN or online?
Whoops, replied about the wrong game. The 2-player coop in this works in LAN and online (assuming you live in the same general area - it's peer to peer and a bit finicky because of that).
This looks awesome. I'm definitely voting for it.
Thanks man :)