I'm currently working on level persistence (e.g. items that have been picked up are actually gone on reloading an area, keeping doors open, etc).
I realized I could easily add dropping items from the inventory into the world, where they'd stay indefinitely.
But this only makes sense if there's some kind of inventory management system in place, so here's the question:
Which kind of inventory system do you prefer?
The right inventory system
Which kind of inventory system do you prefer in RPGs?
Posted by RatTower on