All alone, Hania sets out on a journey to find the answers to her past across this uncharted, perilous and magical world.
Momento Temporis is an adventure where exploration, survival and solving puzzles will help you uncover the truth of Hania's past and help her find a way back home.
In your search for answers you will have to learn how to survive environmental changes and perils along the way. Your own abilities, as well as your understanding of magic, will help you as you search for clues to Hania's past.
Momento Temporis rewards the fearless and the curious. Stay and fight your enemies head on as you explore this immense world and you will find hidden treasure to help you on your way. Use your new abilities and equipment as you retrace your steps and you will most likely find previously uncharted areas ripe for exploration.
The choice is yours in Momento Temporis: Light from the Deep.
Hi again everyone!
I wanted to share the status of, and the upcoming plans for, Momento Temporis. After having worked mostly on Momento Temporis: Arena for some time now I'm ready to get back into Momento Temporis: Light from the Deep again. So, here we go...
The first part contains the first three areas of the game, naturally. You slowly explore, run into obstacles, possibly die a lot, get lost, eventually find some upgrades and spells, and so forth. However, as you explore you'll probably find several caves that lead to dead ends - and that's where we have...
Three completely new areas will be added to the game for this update, and several new bosses! You may have felt that the game doesn't have enough interesting bosses, and I totally agree! So, bosses is one of the focuses of this part. We'll also see more situations where different spells are essential for survivability and progression. But it's not over yet - finally we have...
So far pretty much nothing has been revealed about Hania's past or why things are the way they are in the world of Momento Temporis. One focus of Part 3 is the story and lore. This part will be what ties all things together. We will also see some of the toughest challenges so far in here!
I just want to mention here that Steam Achievements and whatnot is still something that I plan to implement, but maybe not until the release of Part 3. The programming environment I'm in makes most kinds of Steam integration difficult, which is why I've waited with this and instead prioritized finishing the actual game first. I hope this makes sense. (By the way, if anyone knows of a cross-platform Steamworks API library with Lua bindings I'm all ears.)
As I've written in the last post on Steam, there is now a multiplayer add-on available called Momento Temporis: Arena! I will split development time between Arena and Light from the Deep in a way that seems appropriate. (Haven't figured this one out completely yet.) I'm interested in hearing what you people think of Arena. It's available on itch.io.
As of this summer the game has no publisher anymore so now it's just me, the developer, doing all things related to Momento Temporis, including staying in contact with you - the community. I have to confess I've always been pretty bad at using social media and stuff, being mostly a technical person, but I'm going to do my best to post updates and answer questions anyone has. (Anyone who tried to contact us before the summer and didn't get an answer: please contact me again at email@example.com)
Ok, so that's what I have to say for now. Stay tuned for more info over time and, eventually, the release of Part 2!
A small multiplayer add-on on it's way, elsewhere Hania's journey continues in the growing Momento Universe.
Momento Temporis is now live in the Steam Store. Read all about the added things for the full release.
New patch and Momento is now on 50% off in the Steam Store!
Momento Temporis: Light from the Deep will go in to full release on September 29th. Read the full article for more details.
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