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All alone, Hania sets out on a journey to find the answers to her past across this uncharted, perilous and magical world.

About This Game

Momento Temporis is an adventure where exploration, survival and solving puzzles will help you uncover the truth of Hania's past and help her find a way back home.

The Great Journey

In your search for answers you will have to learn how to survive environmental changes and perils along the way. Your own abilities, as well as your understanding of magic, will help you as you search for clues to Hania's past.

For the Explorers and the Fighters

Momento Temporis rewards the fearless and the curious. Stay and fight your enemies head on as you explore this immense world and you will find hidden treasure to help you on your way. Use your new abilities and equipment as you retrace your steps and you will most likely find previously uncharted areas ripe for exploration.

The choice is yours in Momento Temporis: Light from the Deep.



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Update 1.2

News 1 comment

Hello everyone! I hope you've had a good start of the new year.

It's time for another update of Momento Temporis! It's mostly a bunch of small changes and fixes, but there's also a couple of new additions.

Mana Blocks

I added some visual feedback when Hania touches mana blocks. It adds a little bit of clarity and looks kinda nice.

Eye adjustments

Hania's eyes now adapt to darkness. This adds something of a small HDR effect to the game.

A special change in this update is that the resolution is much higher. Why would higher resolution matter in a "low resolution pixel-art game" you ask? It may not be not super noticeable until you look more closely, but all movements are a lot smoother now. Do you notice how jittery the background layers are in the GIF animation here below in the "old" clip compared to the "new"?

High Resolution

In other words, the game now internally makes use of subpixels. This lessens the "retro" look slightly, so if you don't like it you can decrease the internal resolution to 1x in the new Graphics options screen.

Graphics Options

Yup, some graphics options have been added. Nothing too special here.

Prompt Message

Another small change is that some messages now appear close to Hania instead of all the way at the top of the screen.

Map

The map screen also got a bit of an update. There are no longer two zoom levels - only one, with all the icons the zoomed-in view had before. The teleportation map highlights all target locations better, and it's now possible to view the maps of all the visited areas no matter where you currently happen to be.

Keybinds

The keyboard/gamepad input system has been reprogrammed entirely, so gamepads can now be configured properly and the Keybinds options screen is a bit nicer. The keybinds don't magically jump around anymore if you happen to switch to a new gamepad.

Changelog

Here's the full changelog for version 1.2...

NOTE: Keybinds have been reset in this version. Sorry about that!

Additions:

  • Increased the internal screen resolution. This makes all movements look as smooth as butter!
  • Added graphics options, like exclusive/borderless fullscreen, vsync and resolution.
  • Added option for room transition animations. The "fade" animation may be preferred for people who easily get motion sickness.
  • Added option to disable down+jump=backdash.
  • Hania's eyes now adjust to darkness.
  • Added a cinematic letterbox when a cutscene of some kind is playing.
  • The Lightbeam spell now alerts bats when hit.
  • Added an impact effect to the Particle spell.
  • Mana blocks now flash or disintegrate when touched.

Changes:

  • Removed queuing of actions, but some actions like jumping are a bit easier to perform.
  • The keyboard/gamepad input system has been rewritten entirely and, as a result, all keybinds have been reset. Gamepads can now be configured properly.
  • Improved performance. (A lot in some places!)
  • Improved map functionality and visuals.
  • Improved hitboxes.
  • Improved menus a bit. (Mouse navigation is even possible, to some extent.)
  • Some messages now appear near Hania instead of at the top of the screen.
  • Room transitions are slightly faster.

Fixes:

  • The effect of upgrading the Attack Speed is now more linear/consistent. (May or may not be very noticeable.)
  • Fixed disabled upgrades appearing in the world even after having been picked up.
  • Fixed bats being able to attack Hania while going through door entrances.
  • Fixed white texts not being visible against bright backgrounds.
  • Fixed backdashing into a wall causing Hania to bounce off it.
  • Fixed weird positional "snapping" when jumping up alongside some obstacles/edges.
  • Fixed the Stomp spell playing a sound even though the stomp didn't trigger (because of being out of stamina).
  • Fixed Hania being able to push blocks while attacking.
  • Fixed a couple of pressure plates in Cold Mountain not staying pressed after being activated.
  • Fixed room transition animation not working if Hania is taking damage.
  • Fixed Hania being able to stand on certain edges on some walls.
  • Fixed an issue involving getting killed by the artifact container in the first boss room.
  • Fixed weird one-pixel gaps in menus in macOS.
  • The game is now internally locked at 60 FPS which should fix issues with e.g. not being able to jump out of water.
  • Fixed various other smaller bugs.

That's all for now. Stay tuned for more updates Soon™!


Get Momento Temporis: Light from the Deep on Steam, itch.io or the website.
Follow the game on Twitter or Facebook.

Status Report, September 2017

Status Report, September 2017

News

Here's a report where I share the status of Momento Temporis: Light from the Deep and upcoming content updates, among other things!

Development news February 2017

Development news February 2017

News

A small multiplayer add-on on it's way, elsewhere Hania's journey continues in the growing Momento Universe.

Momento Temporus - now in full release!

Momento Temporus - now in full release!

News

Momento Temporis is now live in the Steam Store. Read all about the added things for the full release.

Patch notes Beta 1.2

Patch notes Beta 1.2

News

New patch and Momento is now on 50% off in the Steam Store!

Post comment Comments
FallAlone
FallAlone - - 193 comments

Many tnx for the giveaway.

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deadpolska
deadpolska - - 21 comments

Cool

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invizzz
invizzz - - 46 comments

thx!

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genek87
genek87 - - 35 comments

Thanks

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Nazc
Nazc - - 1 comments

It looks very fun. I was looking for a game like this :D

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AngelliBoo
AngelliBoo - - 1 comments

Looks fun to play

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SenSei76
SenSei76 - - 69 comments

Look greate, thanks for the giveaway ;)

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INtense! Staff
INtense! - - 4,099 comments

Thanks for the giveaway, really sweet looking game

Reply Good karma+1 vote
SpySharks96
SpySharks96 - - 1 comments

This game looks awesome cant wait till it is fully released

Reply Good karma Bad karma+2 votes
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Latest posts from @momentogame

Ghastly screenshot time! This is from one of the new areas in the game. #gamedev #IndieGameDev #screenshotsaturdayT.co

Apr 7 2018

Spitting sand elemental encounter! #gamedev #IndieGameDev #screenshotsaturday T.co

Feb 10 2018

It's time for another update for Momento Temporis: Light from the Deep! Lots of small changes and fixes, but also a… T.co

Jan 12 2018

A slightly longer news post about the online multiplayer update is up on Indie DB: Indiedb.com #IndieGameDev

Nov 11 2017

Online Multiplayer Update is now live for Momento Temporis: Arena! Lots of other changes too.… T.co

Nov 11 2017

Momento Temporis: Arena is getting *online* multiplayer in the next update! Burningicegames.itch.io #indiegameT.co

Oct 14 2017

Status update, September 2017: Steamcommunity.com

Sep 17 2017

Did I mention the game has a built-in level editor? Because it has! Burningicegames.itch.io #indiegame #gamedev T.co

Sep 1 2017