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Mist of Stagnation is a multiplayer FPS/RTS hybrid that will put you into fast paced, objective based game play, in a Steam Punk world. Two teams will battle for control of the few remaining resources left on the war ridden planet, in order to advance their technology. The core game play will be based on gathering resources in the forms of Control Points, to then be used by a ‘Commander System’ to build upgrades for their team. Upgrades to weapons, vehicles, and armor to name a few will be the fundamentals for a winning team. Can you survive as the Commander, or work your way up the chain of command and lead your team to victory? Will you fight on the front lines or lead from the rear? Can you make the important decisions that will determine the outcome of the battle, or are you a natural born killer? Throw on some goggles and lace up your boots, salvation lies ahead in the Mist of Stagnation.

Report RSS Visual FX Preview

Over the next week we will be bringing you news updates on various areas of the games development. Today is visual FX.

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Visual FX are one of the most important aspects in making a modern shooter visually appealing. They add depth to everything from footsteps to how weapons look when they shoot.

It's amazing when you stop to think how much is linked into them.

Our Visual FX artist is Nicholas Seavert aka Jangalomph. This is his work:



Thanks for checking us out today, and be sure to check back over the next week to see all of our recent progress.

Day 1 - New Weapons
Day 2 - New Characters
Day 3 - Visual Effects

Day 4 - Level Design
Day 5 - Special Tutorial on UDK Foliage creation

Be sure to nominate us for IOTY if you like what you see!

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