Mist of Stagnation is a multiplayer FPS that will put you into fast paced, objective based game play, in a Steam Punk world. Two teams will battle for control of the few remaining resources left on the war ridden planet, in order to advance their technology. The core game play will be based on gathering resources in the forms of Control Points, to then be used by a ‘Commander System’ to build upgrades for their team. Upgrades to weapons, vehicles, and armor to name a few will be the fundamentals for a winning team. Can you survive as the Commander, or work your way up the chain of command and lead your team to victory? Will you fight on the front lines or lead from the rear? Can you make the important decisions that will determine the outcome of the battle, or are you a natural born killer? Throw on some goggles and lace up your boots, salvation lies ahead in the Mist of Stagnation.
This update we show off some of our animations and reveal a modeling contest that features a cash prize and can get your model in game.
Posted by *Don* on Jul 3rd, 2012
We are getting so close now we can taste it. I am happy to announce that Nima D has joined our team and is smashing through the animations and getting us ready for release. Here is the soldier model's movement animations.
Next month look forward to seeing this guy with all the weapons animated. Level design is still chugging along and we should be ready to unveil it very soon.
We would also like to annouce our 1st community challenge, let's see if you have what it takes to get your work in game.
Please post your WIP here or on the forums you are from. All voting will be tallied up and displayed in all threads. If you have a question be sure to ask, failure for knowing the rules and requirements are on you!
Let your limits be your imagination. Any kind of melee; knife, machete, axe, pipe, dog leg? Whatever you think. Keep in mind the weapons we have make sense mechanically. No useless gears or gadgets will make the cut.