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Mist of Stagnation is a multiplayer FPS/RTS hybrid that will put you into fast paced, objective based game play, in a Steam Punk world. Two teams will battle for control of the few remaining resources left on the war ridden planet, in order to advance their technology. The core game play will be based on gathering resources in the forms of Control Points, to then be used by a ‘Commander System’ to build upgrades for their team. Upgrades to weapons, vehicles, and armor to name a few will be the fundamentals for a winning team. Can you survive as the Commander, or work your way up the chain of command and lead your team to victory? Will you fight on the front lines or lead from the rear? Can you make the important decisions that will determine the outcome of the battle, or are you a natural born killer? Throw on some goggles and lace up your boots, salvation lies ahead in the Mist of Stagnation.

Report RSS Mist of Stagnation May Update #1

Summer is upon us and we are getting closer than ever to having some play test video ready for you. Take a look at what we have been up to.

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So we last left you with an update 5 of 8... So what happened?

Unfortunately we lost a lot of progress due to a (now removed) team member not being honest about his progress on his share of the workload. That really backed things up, but not to worry we are now stronger because of it.

We have recently added on a few new members to the team that are dedicated to the cause and are pumping out quality work. Here are some of the newest renders since the last update:

The Sharp Shooter

The Sharp Shooter Sniper Render

The Assault Rifle

Assault Rifle Render

The Pistol

Pistol

and the Boilermaker

The Boiler Maker The Boilermaker Renders The Boilermaker Renders

We are very excited about the latest works we have, and are even more excited about our concept artist signing a new contract with us to extend his stay and pump out another full set of weapons, starting with melee weapons for each team. Here is a taste of what we have so far.

Iron Masons Melee set concept

We are almost done with our 1st level too, and we look forward to showing it off! (its about damn time too, am I right?). Look for that update in the very near future. I am also proud to announce that we are finalizing the hiring of 2 new amazing environmental concept artists that will help keep our team on track and fully inspired. Look for a huge update in early June, we are going to blow your socks off. Animations, in game weapons and players shots, level design shots, game play shots & more.

Tell your friends and remember to follow us, that is what drives us to finish quicker!

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ShadoShane
ShadoShane - - 2 comments

The Sharp Shooter combines my two favourite things in a gun... Barrels and a scope.... Looks fantastic.... O.O

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*Don* Author
*Don* - - 137 comments

Thanks, it has turned out to be a lot of peoples favorite so far.

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SpeedOfLim
SpeedOfLim - - 29 comments

The weapons looks overlly dramatic shape and colour, in my opinion the only weapon that actually looks relistic is the "boilermaker", but the name makes it sound like a water gun that shoots hot water.

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MajorBanter
MajorBanter - - 110 comments

It's called silhouetting, and it's very important. In a good multiplayer game, you should recognise the enemy's weapon. Stylisation makes that a lot easier.

Realism has no place in gaming.

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jangalomph
jangalomph - - 292 comments

Banter has a really good point, I don't find the weapons to be overly dramatic at all. In fact in most games the weapons aren't made to be extremely realistic in the first place.

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fpete
fpete - - 21 comments

I like the design ..drools..

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alvarofer0021
alvarofer0021 - - 83 comments

Loving these weapons design nice work!

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