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Wolfgame presents miniFlake: a Retro 1bit RPG! Started 3 years ago as a simple 1 week challenge and evolved into labor of love. Featuring amazing 1bit graphics, lcd handheld screen effects, retro 8bit sounds and music, miniFlake is destined to lure you into it's deep dark crypts. Relying heavily on procedural generation algorithms, each time you play the game specifically taylored just for you. Everything from villages to npc's, dungeons to weapons, no two games will be the same! You stroll into a new town, full of hopes of grandeur as you've just finished your initiation task into the infamous Crawlers Guild of dungeon raiders. As you make your way to the local Inn, you look about for anybody you might be able to get information from. After asking around, you discover the whereabouts of a local dungeon where it's said that treasures await anyone willing to brave the depths. Here is where your journey begins.
6 comments by Ouren on Apr 30th, 2013
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Hello everyone!
We're here to celebrate the release of Alpha X! It's been a long road, and we know you've been waiting for an update for quite some time. Unfortunately, the project was shelved for a while, while we found a replacement for the original programmer. By now you're probably aware that he was unable to fulfill his role on the project, and stepped down so that the game could be developer further. We'd like to thank Mr. Legasse and we hope he is able to return to the world of game development soon.
I'd also like to take this time to introduce my new partner in miniFlake development, Chris Warriner. Chris is a programmer by trade, and for him this will be a passion project. We hope you'll welcome him onboard. He's having to pick up where Mr. Legasse left off, and as some of you may know, receiving a new codebase and parsing it is no easy task!
Without further adieu, here is the list of changes for Alpha X.
Most notably, you can now use your mouse to navigate the interface. This code will be a major step into seeing the game onto mobile and touch devices in the future.
•Added mouse/touch controls for the interface. This will allow for cleaner interaction on PC.
•Added Decorative items added to the game including
•Added Randomized overworld terrain system
•Added torches around the stairwaysFixed bug where interacting with an npc wouldnt stop them from wandering
•Fixed debugged Tome, drastically increasing usability
•Fixed debugged fishing, drastically increasing smoothness of gameplay
•Fixed debugged terrain autotiling and added more terrain transition types into chipset layout
•Removed Access to the town for now, we'll be overhauling the town system soon.
Thank you for your patience and patronage. If you have any questions, please ask myself or Chris. We'd be happy to help you.
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In the Demo of miniFlake, I can't drop or examine items. Is this because of the current state of the game? Or am I doing something wrong? Playing the game is tons of fun, I just can't examine weapons to try to see if anything is better than anything else.
I absolutely love dungeon crawls, cant wait to buy this.
Alpha is on sale, so if you wait you may miss the 35% off!
Looks like a great gameboy game from the early 80s.
Unfortunately most of my gaming on my computer isn't really done with this sort of a game- I'd pay double the price of this game to have it on my android phone.
Android on the eventual!
We sold our first Premium Edition! The future is looking bright for miniFlake!
God this is pretty :D
Thanks a ton! Got any suggestions, we are all ears!
Amazing game, love the graphics. Just tested the demo and the game looks really good! Keep up the work!
Thanks! We'll have an update soon!
Lots to talk about for next week.