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Mindworld is a First Person Action Adventure Game developed with UDK. In January 2011, the project was started. The player gets into the role of Katherine Evans who suffers from depression and is looking for answers in her subconscious mind, which she enters via lucid dreaming. Throughout the adventure, the player has to collect clues, solve puzzles, fight enemies and overcome obstacles in a surreal dreamworld that slowly turns into a fearsome nightmare. Mindworld is divided into four chapters and offers multiple endings, which are influenced by the decisions the player makes during the gameplay.

Add job Report Looking for 3D Character Artist! at Rotating Cube Games

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

Artists located Anywhere.

Posted by Rotating Cube Games on

Hey guys,

My name is Kjell Bunjes and I am the Team Leader & Art Director of the upcoming Action Adventure Half-Life 2 Modification Mindworld: Shattered Dreams. The team consists of people who are either working professionally in the industry or are ambitious to do so. We are currently looking for one 3D character artist, who is capable of creating models based on concept art.

You can check the game's page right here: Moddb.com

Your task would be to realize the character model “The Mentor”, which is a main figure of the game.

Character Sheet:
S7.directupload.net

Requirements:
• Efficient workflow
• Strong foundation skills
• Experienced with the Source Engine
• Well-organized data management
• Teamplayer
• Online Portfolio

Bonus:
• Experienced with single client work
• Experienced with studio work

You are going to have guidance from professional concept artists, who can aid you with any needed material (full sheets, detail shots, full illustrations etc). It is essential that you're experienced with the Source Engine.

We expect you to document your work in a professional manner. It has to be transparent so that every team member can always check what you have been working on, are currently working on and what you are going to work on next.

This position requires a minimum of 5-10 hours per week. You have the chance to work on further characters and organic prop modelling after this job is done, if you're interested.

We use DropBox and Skype for the exchange of data and information.


Thanks for your time,
Kjell 'iQew' Bunjes
(Team Leader & Art Director)

To Apply

Please, get in touch with me via E-Mail (Kjellbunjes@gmail.com) or add me on Skype directly (iqewarts) to discuss further details in a personal interview. You can also send me private message beforehand.