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Trigger Time is a story-driven top-down 2D shooter with physics puzzle elements

Description

Military Force demo for Windows. Download, unpack and run executable file.

Preview
Military Force 0.22 Windows
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AntonioR
AntonioR - - 86 comments

Just played it a bit and is quite good. It reminds me of Shadowgrounds game, especially those military crates. The gravity gun is fun to use, levels are big, and I liked the puzzles. Sounds need a bit of work though. The primary gun doesn't sound fun when shooting, and when the bullets hit the enemy it makes no sound, only when they are killed. I would also like to see some kind of sprint/dash to quickly dodge the bullets, maybe make it an upgrade. I'm not a fan of giving the player multiple lives, I like it more when you search for health packs. Keep it up.

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Shephf Author
Shephf - - 7 comments

Hi, AntonioR.
Thanks for the feedback!
>The primary gun doesn't sound fun when shooting, and when the bullets hit the enemy it makes no sound, only when they are killed
Yeah, I'm planning to change some sounds, including the blaster sound. And making the hit sound is a good idea, btw, I'll give it a try.
>I would also like to see some kind of sprint/dash to quickly dodge the bullets, maybe make it an upgrade.
Thanks for the tip, I'll think about it too.
>I'm not a fan of giving the player multiple lives, I like it more when you search for health packs.
Yea, there're health powerups in the game and further in the game you'll also find health stations, sort of like the ones in half-life series.
Multiple lives are needed however in this particular game because there're some deadly hazards like spike presses for example. When they squish you - you die, it would feel strange if it just took some health from you and that's it.

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AntonioR
AntonioR - - 86 comments

>Multiple lives are needed however in this particular game because there're some deadly hazards like spike presses for example. When they squish you - you die, it would feel strange if it just took some health from you and that's it.

Now when you mention it does make sense.

>Yea, there're health powerups in the game and further in the game you'll also find health stations, sort of like the ones in half-life series.

Sounds good.

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