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A casual platform puzzle game in which you must slide the blocks around the level before it can be finished. The entire game revolves around a single color palette and a simple idea. With a start of 25 unique levels, Mika~Tika is bound to give hours of enjoyment!

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Semi-final Art Direction Timer and Emotes Weird Shaped Blocks
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1 comment by iamscissors on Oct 2nd, 2012

Today I spent most of my night (after homework of course) working on the art direction of mika-tika. Right now we have a very basic messy pixel style that I made about 2 years ago, but am not completely in love with.
 

We wanted to give the game some personality without getting too cliche or copying something else. We eventually decided to try the "arts-and-crafts" theme. I started by trying some water color effects, but they all looked a little to much like I just slapped a filter over the whole game. The only part I liked was the way the background looked.

For the next iteration I applied a canvas filter on the blocks, and I think it turned out a bit better, but it looks a little too rough to me.

At this point I decided to try something completely different and doodled mika-tika as a crayon drawing in paint. This was an interesting mock-up and I might look into it a bit more, but I am afraid it lacks creativity, and has been done to death.

I had not really liked any of the effect I had applied to the foreground objects, so for the next mock-up I tried only applying a subtle filter to the background. I liked this one, and may end up using it along with a general cleaning up of the foreground sprites.

I liked the previous design so I decided to take the more subtle filter a little bit further and see what it would look like over all the objects.

Finally, I tried something very different, and put a texture on all of the blocks, but not the background. This made them look a bit weird, but I may be able to massage them in if I play with the colors a bit.

Overall, I was happy with the range of directions I was able to quickly mock up (even if they all were relatively low quality). I definitely see some options I might like to try out, and was wondering if anyone else would like to give some feedback or suggestions. Let me know which ideas you like!

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Mika~Tika 2.1

Mika~Tika 2.1

Sep 22, 2012 Full Version 0 comments

A massively new Mika~TIka update for Android! Click "Read More" for the change log.

Mika-Tika: World 1 Alpha

Mika-Tika: World 1 Alpha

Sep 6, 2012 Demo 0 comments

A small demo of the first world (for now) of Mika-Tika for the window's users!

Mika~Tika 0.1.2

Mika~Tika 0.1.2

Aug 14, 2012 Demo 0 comments

Mika Tika Update 0.1.2 for Android and Android Tablets. Press "Read More" for the Changelog."

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Mika~Tika
Developer & Publisher
The Accord
Engine
Custom Built
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Official Page
Theindieaccord.com
Release Date
TBD
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Genre
Platformer
Theme
Comic
Players
Single Player
Project
Indie
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Latest tweets from @iamscissors, @theindieaccord

What is this expression? #Elette #screenShotSaturday I like when your game surprises you xD T.co

May 18 2013, 8:30pm by iamscissors

@hDubel It was so together on the outside! You can never tell with the quiet ones! #so0t

May 13 2013, 11:37pm by iamscissors

@lokijki @knitetgantt dangers of over-carbonitation T.co

May 13 2013, 11:25pm by iamscissors

Why I like working and not game programming all day: things blow up if I do something wrong.

May 13 2013, 8:20pm by iamscissors

Why I like to program gamed after work: nothing blows up if I do something wrong.

May 13 2013, 8:19pm by iamscissors

T.co focuses on all the right things in my opinion. @gamejolt #indiegames

May 12 2013, 11:47pm by iamscissors

Check out Mechanical by ~JeremiahTaylor on @deviantART T.co

May 12 2013, 10:32pm by iamscissors

A made a thing in Unity! REDWING - An Indie Action Game | Game Jolt T.co via @gamejolt

May 11 2013, 8:25pm by iamscissors

The menu screen for our first Unity test game, #REDWING #ScreenShotSaturday T.co

May 11 2013, 4:39pm by iamscissors

Does anyone ever understand Mr. Gloumar? T.co

May 7 2013, 12:00pm by theindieaccord

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