Manage a group of colonists as they attempt to survive underground on an alien world. Automated machine construction was sent ahead to create the Mercury facility, but something has gone wrong and your colonists awake to find the facility in ruin. Build structures, research new technologies and send out expeditions to the surface to ensure the survival of your new found home away from home.
Mercury Fallen is heavily inspired by games such as Banished, Dungeon Keeper II and RimWorld. While there is no plan for combat, there will certainly be challenges your colonists will face.
This is definitely one of the larger updates so far for Mercury Fallen and I’m very excited to announce that Alpha 0.07 is now available on Itch.IO. Lots of great new features, changes and fixes.
Colonists can now contract ailments, that negatively affect colonist attributes in different ways, from performing various jobs . Some ailments are minor and will heal themselves over time, but all can be healed at the MedBay.
The doctor job role finally comes in to play by treating patients at the Medi-Bed in the new MedBay room. Doctors will remove Ailments and restore colonist health. Colonists will seek treatment if their health is low and/or have an ailment.
Work Speed and Move Speed attributes are now visible in the colonists info window under Stats. New Quirks added which affect work speed.
The build window now has a better break down of requirements including power & water requirements.
Colonist management window now has a button on the menu bar at the bottom. The Colonist Management screen can still be toggled by pressing the ‘Tab’ key.
The crafting stations queue has been fixed so that colonists will now craft the first item they can based on available resources instead of doing nothing if they can’t build the first item in the queue.
Various changes to resource requirements, new Quirks, bug fixes and more. For the full list of changes please see the release notes below.
Work continues on Mercury Fallen and the next update focuses around colonist attributes and a new feature called Quirks.
Another week and another update for Mercury Fallen. After the big fixes in the last update I wanted to focus back on new content. New in 0.05 is the colonist...
Alpha 0.03 is now available. This new update addresses several issues as well as adds some new features such as functional eating tables and customized...
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