This project aims to create, implement, test and refine a complete melee combat system, with an emphasis on player control, physical realism and on fostering emergent gameplay.
The first steps of the journey have brought us to... a wall! Yay!
Posted by Ilsamir_Lord on Jun 28th, 2012
If you're following this project, or just glancing at our profile, you might be interested to hear that we are currently bug-testing a few core features. Once we get the bugs ironed out, we'll be posting another, longer, more sophisticated demonstration video.
In hunting down the bugs we currently have, we would be hugely appreciative of the attention of anyone who is familiar either with code in general, or with the CryEngine 3 Sandbox Animation Graph system. We don't want you to do the work for us (unless you would like to add this project to your portfolio), rather we'd love to be able to consult with an experienced user on a confidential (but fully credited) basis.
In short, we're looking into coding a new "stance" and then having that stance set by the code when we perform a coded action. If you can help with this specific problem, please get in touch :]
Although we're focussing intently on gameplay at the moment, if you feel you could make a contribution in another area of development, don't hesitate to get in touch :)