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Play as a special ops combat unit sent to investigate why the stars around Solar System are going dark in MegaSphere — a story-based post-cyberpunk action platformer adventure game of supermassive scale set in early 22nd century: smart guns, robots, self-reconstructing environments, and vast AIs.

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Few GIFs of new area (WIP) and new mechanics: checkpoints and power cables!

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Few gifs of new area (WIP) and new mechanics.

TURMS interior





Checkpoints


Cameras and data wires



Thank you!

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Dinomaniak
Dinomaniak

That looks absolutely great ! the environment quality is top notch, and the lightning is great. I think that at some points, the shaders for smoke take away from the environment.
Anyhow, since this is made with Unity I'd like to ask, what method did you use for the cables ?

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antonkudin Author
antonkudin

Thanks! They're chains of DistanceJoint2Ds and a custom line renderer ;]

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Dinomaniak
Dinomaniak

So, 3 questions : 1 - how many DJ2D's did you use for the long wire ?
2 - how did you create the laser lights from the eye ?
3 - estimation for release ( or green light ) and price ?
Thanks !

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antonkudin Author
antonkudin

1: generated on the fly, depending on how far the contact points are set. here i'd say 25-30 maybe.
2. its a mesh constructed from raycasting
3. Store.steampowered.com

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