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An isometric adventure game with action and puzzle elements. Explore a medieval world and fight monsters for fame and fortune.

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Tower (gif) Medieval Times - the tower Medieval Times - the tower
Blog RSS Feed Report abuse Latest News: Sneaking and bows

2 comments by O-san on Sep 12th, 2014

Been a while since the last update. I’m still working on Medieval Story, my long running project. The engine is more robust and I have changed my windowing framework to the latest glfw-master branch from GitHub. I decided to switch from 3.0.4 in order to get the latest mouse cursor support.

In regards to gameplay I have also made improvements. Both the mouse and keyboard controls have gotten more precise after tweaking the physics engine. The player slides better along walls and climbs stairs more easily. This is achieved by dynamically modifying the friction of the object that the player collides against.

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The camera has also gotten smarter. Instead of just chasing the player in a rubber band like behaviour the camera now focuses on the area that is ahead of the player. If you are in combat the camera will focus back on the player so it does not to miss any action.

There are also a few new mechanics implemented that I felt the game could benefit from. One such item are Bows, they can be used to pick off enemies from a distance. A successful hit but not a lethal wound will attract the attention of your victim, he will start to chase and try to attack you.

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Another new feature is the possibility to sneak around your enemies. I have adjusted the level editor to be able to tweak enemy’s awareness (this was hard coded until now). Each actor has a max and minimum radius from where he can spot the player. The maximum radius is used when the player runs and the minimum when the player uses sneak.

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I think this will allow for more intricate quests where you are unable or forbidden from just killing your opponent.

Well that's all for now, thanks for reading!

... Oh, on a last note. I hope you consider voting for Medieval Story on Steam greenlight!

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Medieval Story alpha demo

Medieval Story alpha demo

May 17, 2014 Demo 0 comments

Medieval Story alpha demo. An action adventure game with puzzle and exploration elements.

Post comment Comments  (0 - 10 of 22)
IsbaraHan
IsbaraHan Oct 9 2014, 5:34pm says:

i played the demo about 15 mins. i would like to mention about some mistakes/missings i saw in 15 mins:

-going down from stairs has no animation, he just falls from stairs.

-when map is open, i cant click to run/walk. it runs to where i clicked before i open the map.

-i have to click for every movement, i should be able to hold mouse button and it should run wherever i point.

-when i try to change direction while running, it skids toward previous direction.

-fighting dinamics are awful(im sorry), i think there is no need to explanation.

i think the game is promising in some ways but i dont think it will be soon.

+1 vote     reply to comment
DeadMorning
DeadMorning May 28 2014, 11:01pm says:

Hey,

I have these errors when I enter the area of the 2nd city:

Error loading image file graphics/dress blue rest 2x2x2.png.

Problem enlarging image to POT size.

Error loading image file graphics/dress blue attack2 2.5x2.5x2.png.

Problem enlarging image to POT size.

Then when one guy give me the job to kill the rats, after exit his house if I try to enter on another building the game crash.

+1 vote     reply to comment
O-san
O-san May 29 2014, 4:16pm replied:

I'm sorry for your troubles. This sounds like your graphics card lacks the memory requirements to run the game properly. I have not yet pinned down the minimum system requirements but I think a built-in graphics card will struggle with the game. What hardware/graphics card do you have?

Have you tried running the game on "low" settings?

+1 vote     reply to comment
DeadMorning
DeadMorning May 29 2014, 5:05pm replied:

It was using the graphic card from my intel core i7, now with the main graphic card it's working fine.

Thanks for the help.

+1 vote     reply to comment
RenderedWorld
RenderedWorld May 26 2014, 3:58pm says:

This game looks a lot like Project Zomboid but with a different theme, which is great! I like the art style and character movement. Game play is solid, too. :)

+1 vote     reply to comment
JohnM5225
JohnM5225 May 25 2014, 6:28am says:

Looks cool, I'll give it a shot :) Quick question: would I be allowed to make a video on this?

+2 votes     reply to comment
O-san
O-san May 25 2014, 12:24pm replied:

Yes of course, no problem! I'm interested in knowing how it goes. I'll be posting an updated alpha soon.

+1 vote     reply to comment
DeadMorning
DeadMorning May 24 2014, 12:04am says:

I found 1 bug and 1 posible bug.

After talking with the first person with a star (Cedric) that told to go to the mill, I searched the town first and I found a small box and nails, then I went to the mill where I found the 2nd person that asked me to find some tools that I couldnt found (this is the posible bug because I think it should be that small box but I can't do nothing with it). The bug happened when I came back to the 1st npc (Cedric) and tried to talk again with him, he says "Do you have the tools I wanted?" and there is no option to select so Im stuck. Note: After trying everything I droped the small box on the ground close to the mill before come back to 1st npc.

+2 votes     reply to comment
O-san
O-san May 24 2014, 6:01am replied:

Thank you! I was able to reproduce the bug and I will post a fix as soon as possible.

This is why it's called an alpha. =)

-- spoiler --
The small wooden box and nails are not the quest items. The toolbox that Roland asks for is on top of the workbench.
-------------

+1 vote     reply to comment
O-san
O-san May 20 2014, 11:09am replied:

The errorlog.txt should be in the "c:\medieval times alpha/" directory if you unzipped the game to c:

However, if the game crashed by an unhandled exception there won't be any log file. In this case I need to be reproduce the crash to trace its cause.

+1 vote     reply to comment
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Medieval Story
Platform
Windows
Developer
OddGames
Engine
Custom Built
Contact
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Official Page
Oddgames.com
Release Date
TBD
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Style
Genre
Arcade
Theme
Medieval
Players
Single Player
Project
Indie
Twitter

Latest tweets from @olofsson77

I've updated Medieval Story's main page at Steam GreenLight: T.co I hope you consider to give the game your vote.

Sep 15 2014, 3:54pm

Medieval Story Windows game T.co via @IndieDB

Sep 12 2014, 4:38pm

The animation seem to have trouble playing in chrome. Here's a still image of the frames. T.co

Sep 11 2014, 3:38am

Spent last night rendering the sneak animations.. I'm not a great animator, but I think it can do for this game. T.co

Sep 11 2014, 3:25am

I got a few days off from my ordinary day-job so I'm at my office today. Thought I would implement sneaking in the game today =)

Sep 11 2014, 2:35am

Medieval Times - Tower construction news T.co via @IndieDB

May 20 2014, 5:54pm

Help make it happen for Medieval Times on @indiegogo T.co

May 19 2014, 6:29am

Latest Medieval Times news at indiedb: T.co

Apr 24 2014, 4:24pm

My brothers interpretation of Medieval Times NPC intelligence. It's in Swedish... notice the meatballs ^^ T.co

Mar 24 2014, 3:24pm

Been working on the save system this past week, it's finally coming together. But there are still a few annoying bugs that prevent release.

Jan 13 2014, 12:56pm

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