Meawja is a 2D platform game where you will control a black cat, who is in his final way to become a ninja. You will slash and cut your way through 5 unique stages and sub-stages, all this with colorful retro graphics inspired in classic 8-bit games. It will be an arduous journey where the hero will face the Masters challenges to prove your worth.
Gameplay is based in old-school games where the player skills are tested every second. This way you will have to master the controls in order to keep advancing through the stages and defeat any enemy you encounter. Also, there are very few checkpoints, making everything even harder. You're in your way to become a ninja after all, so no shortcuts (maybe).
This game is the first big project from Galope Team, formed by two developers who are passionate about games.
You can follow the development through our dev blog or our Facebook page! Links below:
For more information about the project, please contact us by the following e-mail, we will be happy to reply:
More at www.meawja.com
It's been a while since we posted an update, but don't worry: we're full steam ahead! We had some personal trouble but the 4th stage is almost done already. And that's exactly what I'll show in this post! Because of the game lore, this will probably be the last post until we launch it so we can avoid spoilers and leave some surprises. After this stage, there's only 1 left to finish and we can consider the game development complete!
The post will have no details about the lore, because of that will have more images than before.
In this stage, most enemies are Coyotes since you're invading their Hideout. It is a desert-themed scenario with few constructions made by the coyotes, all using wood, rocks, fabric, ropes and bones. There are mainly 3 common enemies: Archer, Bomber and Swordsman. Below, you can see their concept art and how they look in-game:
There's a sneak peek of them during gameplay (just missing the swordsman):
Also, there will be hazards like falling spikes, a blazer and fire traps. So watch your steps!
This time, the miniboss will not be only a bigger enemy, but a challenge. You'll have to fight waves of enemies in the arena, avoiding arrows, bombs and swords while the crowd watches every move. Only after you defeat all 3 waves you'll face a Sandbull, a big enemy who will try to pierce you with its horns.
The mechanic is really simple: It will run from side to side, but when it hits the wall, it get stunned for a while. Then you'll have an opening to hit its back. Once the Sandbull's is defeated, it will still run to the right door, break it, and then fall down.
Unfortunately, we can't show the boss from this map yet. We want it to be a surprise for when you play the game. It is almost done, so stay tunned!
In this article, we show the details about the Stage 02 boss development, covering the design and the fight basics, and a sneak peek on the third stage.
The development continues! With only the boss left, Stage 02 is almost complete. In this article we show more about the dev process of the miniboss and...
In this dev. log we will compare timing with the two different attacks that our hero can use, based on the feedback we received from players who tested...
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