Soon on Steam:





Meawja is an action platform game with 8-bit style graphics where you take the role of a black cat. Your objective is to face the Master's Challenge in order to become a ninja. You will slash and cut your way through caves, dungeons, deserts and more, all this with colorful retro graphics inspired by classic NES games. In this arduous journey, you'll meet friends and foes while facing numerous dangers to prove your worth.
Gameplay is based on old-school games, being simple and direct, so the player skill is what makes the difference between victory and defeat.
This game is the first big project from Galope Team, formed by two developers who are passionate about games.




  • Five stages

    Every stage is split into substages (1-1, 1-2) and there's where you will have your checkpoints: at their very beginning. All of them have unique art, enemies and hazards, and of course bosses and mini bosses. Can you defeat them all?

  • Infinite lives

    There's no life counter, so you can try as many times as you want. On the other hand, you only have 7 energy points, so every damage is dangerous. Be careful!

  • Cinematics

    The game will have cinematics for a better storytelling, following the NES classic styles. Even simple, the story will have a challenging journey and charming characters.

  • Original Soundtrack

    Every music in the game (like everything else) is original and will be available for download.

  • Classic control style

    Back in the days, video-games had just a few buttons. You jump, you attack and toss shurikens. It's all you need!

  • Power Ups

    In your way to becoming a true ninja, you will learn new secret techniques. But to use them you will need to prove your valor!

  • Secrets!

    There are many secrets hidden out there. Can you find them all?

  • Steam

    Achievements, cards, and medals are on the way.

  • Cheat codes (oh, you!)

    If you look hard enough you can find some cheat codes to skip a stage or two. Who knows what else you can find?

  • Controller support

    Play with your keyboard and mouse or with an Xbox controller. Pretty fancy, huh?

  • Extra content

    We planned some extra content but will be always free. A comic is one of them!





You can follow the development through our dev blog or our Facebook page! Links below:

For more information about the project, please contact us by the following e-mail, we will be happy to reply:

teamgalope@gmail.com





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We're happy to announce our new trailer! The game is still in development progress, but we're not far from finishing it. Follow us on Facebook and Twitter to stay tuned!

Facebook.com

Dev. Log #10 - The Hidden Swamp

Dev. Log #10 - The Hidden Swamp

News 3 comments

Full article with all the development process of the last stage, The Hidden Swamp: an area full of plant-like enemies and lots of dangers.

Dev. Log #09 - The Coyote Hideout

Dev. Log #09 - The Coyote Hideout

News 4 comments

This article will show some development details about the 4th stage, the Coyote Hideout!

Dev. Log #08 - The Crimson Woods

Dev. Log #08 - The Crimson Woods

News 8 comments

In this article, we'll tell more about the new map, its mechanics and enemies.

Dev. Log #07 - Stage 02 Boss and preview from Stage 03

Dev. Log #07 - Stage 02 Boss and preview from Stage 03

News 2 comments

In this article, we show the details about the Stage 02 boss development, covering the design and the fight basics, and a sneak peek on the third stage.

Comments
Galope Creator
Galope

The Steam store page for Meawja is now live!
Store.steampowered.com
Soon for PC, OSX and Linux.

Reply Good karma+1 vote
Galope Creator
Galope

Greetings, ninjas!

I'm here to inform that, for now, we'll be removing the Demo version for download. The reason is, thanks to many feedbacks, we will make some changes and improvements, mainly in the training stage. Because of that it will be unporductive to keep the current demo for download (which is actually an alpha), as it will be quite different from the final version. When the game is 100 % finished, we will create a definitive Demo.

I want to say a big THANK YOU for over 200 downloads! I never expected that so many people would test the game! We received several extremely valuable feedbacks that will certainly help (and already helped) in development. We'll do everything possible to make Meawja polished, challenging and fun!

You guys are amazing ninjas! Thank you again!

Onward!

Reply Good karma+1 vote
valahbr
valahbr

Hey devs, want to first of all congratulate you guys on the game. It's quite an accomplishment!

I've played until the Polar Bear boss, which I assume is when the demo ends?

The animations and pixel art quality is top notch, and I really like the characters I've encoutered. Also, props to the life bar, very cool detail.

However, I had a hard time differentiating the gameplay mechanics from the usual platformers out there, all of the movements I've seen before in many other games.

Jumping feels weird, the character seems to move way too much vertically and way too little horizontally, it feels disconnected from the animation. Also, the attacks don't seem to pack much of a punch to them.

I didn't quite like the boss, I feel like the main idea was good, but the battle prolonged too much. I'd like if its HP was either cut a little bit or it changed its pattern as its HP goes down.

A little after the plant boss there was this scene which seemed like I had completed the level, then I was instantly teleported to what seemed like another level, but this felt much smaller than the first part. I didn't understand what happened there.

Oh, wanted to let you know that I found the under consctruction screen and it made me laugh lol

Hope my feedback is in any way useful for you guys.

Thanks! :)

Reply Good karma Bad karma+3 votes
Galope Creator
Galope

Hello, valahbr!

Thank you very much for this amazing feedback! Sorry for taking so long to answer, I had some personal problems.

Those opinions are surely valuable, its our first game so its really interesting to hear what the players have to say.

The game is indeed quite simple, the basic controls are no different from other platformers but that's intentional. We wanted our first game to be simple so we can learn step by step, no rush. I feel safer this way.

I did not understood what you said about the jump, you mean it is too fast? It is based on NES games but it could be a little weird for some controllers. Sorry but can you explain better about the attacks?

The main idea of this first boss is to test your resistance, that's why he have so much HP (and also because he is a bear). We'll add different patterns in each boss, but I totally get your point. Actually there was a plan to make a berserk mode once he gets 30% HP or something, but sincerely we forgot haha. Thanks for commenting this, we'll discuss it again to the final game. Also, maybe the room layout is not good enough for this battle, we can study it better to make the fight more interesting.

About that time you got "teleported", actually it was just the second part of the map. Every map will be split in 2 or more sub-stages, you have just moved to the second sub-stage from Crystal Cave.

Haha that construction site will have secrets in the final game. I'm happy you found it, you're the first one to find it on the Crystal Cave! Actually every map will have a cheat hidden that allows you to skip to that stage.

Oh, and there's more after the boss! The demo also includes the first part of Stage 2, I hope you like it!

Since you have found the secret, I have a riddle for you. It hides a way to skip to the second level (if you can solve it):
"Hold your shuriken for seven seconds, but only when you can see my name!"

And again, THANK YOU for playing and for your feedback! It is really helpful! You can contact us anytime here in IndieDB or Facebook =) if you ever need something related to the game, let me know!

Onward, ninja!

Reply Good karma+1 vote
Infinite_Machine
Infinite_Machine

This game looks amazing! The animations for everything looks so smooth and I really love the backgrounds. So exciting it was Greenlit! Looks like it is a really fun game.

Reply Good karma Bad karma+3 votes
Galope Creator
Galope

Hello, Infinite_Machine!
The demo version is live! You can download it right now: Indiedb.com

Reply Good karma+2 votes
Galope Creator
Galope

Hello, thank you very much for your comment! The Demo is right in the corner, already complete and we'll be releasing it this week. I can' wait to see your feedback.

Reply Good karma+2 votes
Galope Creator
Galope

We had a small issue with the image host service, all fixed now. For some reason all images hosted on Photobucket got broke, we migrated to imgur and its working fine.

Reply Good karma+2 votes
Galope Creator
Galope

We've been Greenlit on October 18, it was 10 days to finally achieve this and we are obviously really excited! Since we are in our way to release a playable demo, IndieDB was recommended by other developers and, well, here we are. Its our first big project and we have much to learn, but also much passion to create the best game we can.

Onward, ninjas!

Reply Good karma+2 votes
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Meawja
Platforms
Windows, Mac, Linux
Developer
Galope
Engine
Unity
Contact
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Homepage
Meawja.com
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Platformer
Theme
Fantasy
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Single Player
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Latest tweets from @galope_team

Hidden Swamp wallpaper. Art by Drew Lopes #meawja #indiegame #indiedev #gamedev #pixelart #wallpaper T.co

Dec 11 2017

The Crimson Woods is a mystical place inhabited by animal spirits, also the home of the third and last master: Kell… T.co

Dec 10 2017

Phew! All main menu backgrounds are finished. As promised, they will change according to your last save. #meawjaT.co

Dec 10 2017

Mini-log 17 shows a bit of the new Main Menu background and a WIP of the Archives, an extra feature you can complet… T.co

Dec 8 2017

RT @celeste_game: #Celeste will come for Nintendo Switch, PS4, Xbox One, Itch.io and Steam in January 2018! 🎮🍓 T.co

Dec 6 2017

RT @DestinyTheGame: Expansion I: Curse of Osiris is now available. Retweet for a chance to win a Limited Edition #Destiny2 @PlayStationT.co

Dec 6 2017

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