Meawja is a 2D platform game where you will control a black cat, who is in his final way to become a ninja. You will slash and cut your way through 5 unique stages and sub-stages, all this with colorful retro graphics inspired in classic 8-bit games. It will be an arduous journey where the hero will face the Masters challenges to prove your worth.

Gameplay is based in old-school games where the player skills are tested every second. This way you will have to master the controls in order to keep advancing through the stages and defeat any enemy you encounter. Also, there are very few checkpoints, making everything even harder. You're in your way to become a ninja after all, so no shortcuts (maybe).

This game is the first big project from Galope Team, formed by two developers who are passionate about games.

  • Five stages

    Every stage is split in sub-stages (1-1, 1-2) and there's where you will have your checkpoints: at their very beginning. All of them have unique art, enemies and hazards, and of course bosses and minibosses. Can you defeat them all?

  • Infinite lives

    There's no life counter, so you can try as many times as you want. On the other hand you only have 7 energy points, so every damage is dangerous. Be careful!

  • Cinematics

    The game will have cinematics for a better storytelling, following the NES classic styles. Even simple, the story will have a challenging journey and charming characters.

  • Original Soundtrack

    Every music in the game (like everything else) is original and will be available for download.

  • Classic control style

    Back in the days, video-games had just a few buttons. You jump, you attack and toss shurikens. Its all you need!

  • Power Ups

    In your way to become a true ninja you will learn new secret techniques. But to use them you will need to prove your valor!

  • Secrets!

    There are many secrets hidden out there. Can you find them all?

  • Steam

    Achievements, cards and medals are on the way.

  • Cheat codes (oh, you!)

    If you look hard enough you can find some cheat codes to skip a stage or two. Who knows what else you can find?

  • Controller support

    Play with your keyboard and mouse or with an Xbox controller. Pretty fancy, huh?

  • Extra content

    We planned some extra content, but will be always free. A comic is one of them!

You can follow the development through our dev blog or our Facebook page! Links below:

(original website in portuguese)

For more information about the project, please contact us by the following e-mail, we will be happy to reply:

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Crimson Woods

Greetings, ninjas!

For the third game stage, we present you the Crimson Woods, a place inhabited by animal spirits and the Crimson Tribe. Your next challenge in your ninja test will consist in defeating those spirits and reach the final master, Kellan, the Shaman Wolf. But in order to avoid lore spoilers, that master will not be shown during the development stage of this game.

The Gameplay

Crimson Woods introduces a new mechanic, the Fire Shuriken. After defeating Zane you'll receive that new power up, allowing you to charge your shuriken (just hold the shuriken button) to give a lot of extra damage and set on fire some targets. In this map there will be thorned vines that you can burn with that power up, also making some enemies easier to kill.

The stage layout will add more routes for the player, as well as more platforms. This time we have tree branches so you'll be freer to move around the map instead of closed places like the last 2 stages. Still, there is an underground session, but brief. We also introduce a new mechanic with wind gusts, a work in progress.

Also, the enemies will have a unique behavior where they will come back after you defeat them. Since they are spirits, they can't be really "killed" and will respawn in a fair amount of time. This means you'll have an extra challenge to deal with them. There is a good variation on the enemies, one of them having a special (and simple) way to be defeated. Know them better below:


In this map we have a few enemies variation: the Whisp is a small soul who floats around the map, it does not attack but damages if touched. The Chameleon, who don't do much, but every time you approach it camouflages and can't be hit, but still damages you on contact. The Goat, a simple creature that moves around, with a color variation that appears after specific vines are burned and runs, it can't receive frontal damage since it is blocking with its horns. The Fox, a small spirit carrying a lantern who shoots fire in 3 directions, and finally the Jaguar, a big enemy who gives ranged and melee attacks. All of them can be defeated but come back after a while. Some of them are shown below:

And finally, there is the miniboss. It is a moose spirit with few attacks, but you need to be really aware of your surroundings. The first attack, the Stomp, releases a wave of spiritual fire that the player should avoid with the right timing. While the fight extends, wisps will be spawning around the map and, from time to time, the miniboss will cry and all the wisps will explode (they do not damage the player otherwise). It is still a Work in Progress. It does not move from its place, like the miniboss from Crystal Cave.

Once you defeat it, the path is clear to the next 2 substages and, finally, meet the last boss. Like I said before, to avoid spoilers, we will not show him yet.

Thank you for all the support!

Onward, ninjas!

Dev. Log #07 - Stage 02 Boss and preview from Stage 03

Dev. Log #07 - Stage 02 Boss and preview from Stage 03

News 2 comments

In this article, we show the details about the Stage 02 boss development, covering the design and the fight basics, and a sneak peek on the third stage.

Dev. Log #06 - Beetle Jockey Making-of / Demo removed for now

Dev. Log #06 - Beetle Jockey Making-of / Demo removed for now


The development continues! With only the boss left, Stage 02 is almost complete. In this article we show more about the dev process of the miniboss and...

Dev. Log #05 - Comparison Shuriken x Sword

Dev. Log #05 - Comparison Shuriken x Sword


In this dev. log we will compare timing with the two different attacks that our hero can use, based on the feedback we received from players who tested...

Dev. Log #04 - [Stage 02] Part 1

Dev. Log #04 - [Stage 02] Part 1

News 2 comments

Development log showing more about the enemies and hazards from Stage 02. This time our hero will go through a dungeon in a new challenge and a new Master...

Galope Creator

Greetings, ninjas!

I'm here to inform that, for now, we'll be removing the Demo version for download. The reason is, thanks to many feedbacks, we will make some changes and improvements, mainly in the training stage. Because of that it will be unporductive to keep the current demo for download (which is actually an alpha), as it will be quite different from the final version. When the game is 100 % finished, we will create a definitive Demo.

I want to say a big THANK YOU for over 200 downloads! I never expected that so many people would test the game! We received several extremely valuable feedbacks that will certainly help (and already helped) in development. We'll do everything possible to make Meawja polished, challenging and fun!

You guys are amazing ninjas! Thank you again!


Reply Good karma+1 vote

Hey devs, want to first of all congratulate you guys on the game. It's quite an accomplishment!

I've played until the Polar Bear boss, which I assume is when the demo ends?

The animations and pixel art quality is top notch, and I really like the characters I've encoutered. Also, props to the life bar, very cool detail.

However, I had a hard time differentiating the gameplay mechanics from the usual platformers out there, all of the movements I've seen before in many other games.

Jumping feels weird, the character seems to move way too much vertically and way too little horizontally, it feels disconnected from the animation. Also, the attacks don't seem to pack much of a punch to them.

I didn't quite like the boss, I feel like the main idea was good, but the battle prolonged too much. I'd like if its HP was either cut a little bit or it changed its pattern as its HP goes down.

A little after the plant boss there was this scene which seemed like I had completed the level, then I was instantly teleported to what seemed like another level, but this felt much smaller than the first part. I didn't understand what happened there.

Oh, wanted to let you know that I found the under consctruction screen and it made me laugh lol

Hope my feedback is in any way useful for you guys.

Thanks! :)

Reply Good karma Bad karma+3 votes
Galope Creator

Hello, valahbr!

Thank you very much for this amazing feedback! Sorry for taking so long to answer, I had some personal problems.

Those opinions are surely valuable, its our first game so its really interesting to hear what the players have to say.

The game is indeed quite simple, the basic controls are no different from other platformers but that's intentional. We wanted our first game to be simple so we can learn step by step, no rush. I feel safer this way.

I did not understood what you said about the jump, you mean it is too fast? It is based on NES games but it could be a little weird for some controllers. Sorry but can you explain better about the attacks?

The main idea of this first boss is to test your resistance, that's why he have so much HP (and also because he is a bear). We'll add different patterns in each boss, but I totally get your point. Actually there was a plan to make a berserk mode once he gets 30% HP or something, but sincerely we forgot haha. Thanks for commenting this, we'll discuss it again to the final game. Also, maybe the room layout is not good enough for this battle, we can study it better to make the fight more interesting.

About that time you got "teleported", actually it was just the second part of the map. Every map will be split in 2 or more sub-stages, you have just moved to the second sub-stage from Crystal Cave.

Haha that construction site will have secrets in the final game. I'm happy you found it, you're the first one to find it on the Crystal Cave! Actually every map will have a cheat hidden that allows you to skip to that stage.

Oh, and there's more after the boss! The demo also includes the first part of Stage 2, I hope you like it!

Since you have found the secret, I have a riddle for you. It hides a way to skip to the second level (if you can solve it):
"Hold your shuriken for seven seconds, but only when you can see my name!"

And again, THANK YOU for playing and for your feedback! It is really helpful! You can contact us anytime here in IndieDB or Facebook =) if you ever need something related to the game, let me know!

Onward, ninja!

Reply Good karma+1 vote

This game looks amazing! The animations for everything looks so smooth and I really love the backgrounds. So exciting it was Greenlit! Looks like it is a really fun game.

Reply Good karma Bad karma+3 votes
Galope Creator

Hello, Infinite_Machine!
The demo version is live! You can download it right now:

Reply Good karma+2 votes
Galope Creator

Hello, thank you very much for your comment! The Demo is right in the corner, already complete and we'll be releasing it this week. I can' wait to see your feedback.

Reply Good karma+2 votes
Galope Creator

We had a small issue with the image host service, all fixed now. For some reason all images hosted on Photobucket got broke, we migrated to imgur and its working fine.

Reply Good karma+2 votes
Galope Creator

We've been Greenlit on October 18, it was 10 days to finally achieve this and we are obviously really excited! Since we are in our way to release a playable demo, IndieDB was recommended by other developers and, well, here we are. Its our first big project and we have much to learn, but also much passion to create the best game we can.

Onward, ninjas!

Reply Good karma+2 votes
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Latest tweets from @galope_team

Watch out for the traps! #meawja #meawjagame

Jun 12 2017

Hey, @aseprite! Any chance for a "Tween animation frames" option in a near future? It would help a lot in many ways. Thanks!

Jun 1 2017

Sneak peek at some concept art. Still on the run! #meawja #meawjagame

May 30 2017

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