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Maziaks Logo

Exit the Maze trought the Exit Door.
Retrieve the Treasure and use it to Unlock the Exit Door.
Eat Berries for healing. Avoid the Spikes.
Use the Brittle Swords to fight the Creatures.
And Most important SURVIVE.

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Maziaks Beta5

Maziaks Beta5

Full Version

Changes from Beta4: * Seed selector. * Switchable Blood or Stars. * History images. * New Sounds.

Maziaks Beta4

Maziaks Beta4

Full Version

Changes from Beta3: Time economization in the processing of the physics, decoupling render and physics. Data compression using DEFLATE algotithm. Bugfixes...

Maziaks Beta3 (Win & Lin)

Maziaks Beta3 (Win & Lin)

Demo 1 comment

Closer to the final version :) Changes; Intro Logo, Menu Background, Break efect on the swords, Spikes Trap (More like an obstacle), New Player Animation...

Maziaks Beta3

Maziaks Beta3

Demo

Closer to the final version :) Changes; Intro Logo, Menu Background, Break efect on the swords, Spikes Trap (More like an obstacle), New Player Animation...

Maziaks Beta2

Maziaks Beta2

Demo

Second Beta. Some fixes and performance improvements.

Post comment Comments  (0 - 10 of 18)
Lunaticraze
Lunaticraze - - 17 comments

I didn't get around recording myself when playing through the game the first time. Of course my first run did not go as planned and I died rather quickly, but that changed with the second run. I hope my let's play will someday be able to contribute to making your game more popular :)

Feel free to check it out if you are interested: Youtube.com

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Guest
Guest - - 689,094 comments

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WarHedd
WarHedd - - 227 comments

will you soon add pictures of the other creatures you've had in mind for us to stab. im itching for a new taste of blood. =}

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wilbefast
wilbefast - - 76 comments

Looks awesome: what is this written in and what libraries are you using?

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qubodup
qubodup - - 32 comments

This looks very pretty, although I was not able to run it on 64bit linux Ompldr.org

Where is that stone texture from? Reminds me of some texture generator output :)

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Kableado Creator
Kableado - - 4 comments

To be honest; I haven't test it much in x64. And I'm confused by the backtrace of your crash, it says that there was a div by zero between maziaks and xcb... Weird.

Yes, the rocky texture is from a procedural texture generator. I made my own, it has some features I could not find elsewhere. If there is enough interest I could release it as well :)

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qubodup
qubodup - - 32 comments

You could put it on OpenGameArt.org :)

I very much like all the visuals in the game. Is there a list of all artists and websites where you got the stuff from?

Cheers

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Shpuld
Shpuld - - 215 comments

Cool, a new version! Thanks!

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modred11
modred11 - - 4 comments

This game's awesome!

I really hope to see it developed more! Did you make it completely from scratch with OpenGL I'm just wondering cause it looks like it only has SDL as a dependency?

I won it on my... like seventh try. The map looks really good, the walls and how you beveled the edges to make 'em smoother and stuff

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Kableado Creator
Kableado - - 4 comments

Thanks! I really appreciate it!

Yes, it has been built from scratch. The only dependencies are SDL and OpenGL, I'm even thinking on dropping the SDL dependency on windows.

I'm making ready the beta3, with the spikes trap and the damage efect on the swords.

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