This is a simple project that we made just to get e feel for the production pipeline when you make a game with Unity3D. The initial prototype required 40 minutes to make, and most of that was in blender building the maze geometry.
Initial goal was to make a playable prototype for Windows and Linux desktops. That took 40 minutes of work in total. We had set the initial goal to include a Linux version because of my view on the industry as a whole, and my hatred for Microsoft and Windows.While we refined the prototype and made the company website and everything Unity added Android deployment to it’s free branch. OMG! So naturally we decided to make an android version. Now that that’s published we are working on expanding the game.Unfortunately android deployment isn’t as straight forward as we initially thought so whenever there is no news about the game it is a safe bet that we are trying to make the god damned thing work on android. So this is how things are going to be made from this point forward. We are going to make the final version of the demo project for windows only and close the books, then Linux Then we will edit it and make the webplayer version. And finally we will make the android version.
As of now we are at 1.1 and demo will not go further than 1.3~1.5! But I like the idea of a 3D maze game. So upon completion we will start work on a maze arcade branch of the game and we will try to monetize it as to fund the Maze single-player chapters series.
We made some progress. We are prepping to release a simple update. We have level 2, we have a tittle screen. We have shadows (some shadows).
OK. So the Maze Demo is out of BETA. You can get it for free on the android google play appstore marketplace thing without going through the whole beta...
The Maze Demo game Demo for Android is released as a BETA in the play store. TIme for some testing, any help will be much appreciated.
I wasn't able to finish some final touches on the android version!
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