Mayhem Above is a Music Gravity Score Attack game. Use YOUR music library to play. Each song offers a different Gameplay. The Game will analyze the song and will react to its intensity. Interact with the world, perform awesome tricks and combo chains to get score!


But beware, there are many things in space that will try to silence you. Are you going to allow that? You are an Outer Space Speaker! Invade other worlds with music! Bring them to life.

Using the beats of your song, gain speed and perform awesome stunts to get more volume and reach a new highscore.

1. Choose your song

2. Fly, use gravity to perform stunts

3. Get volume.

4. Get speed.

5. Go MAYHEM.

There are three basic stunts that can be performed.

ORBITAL DRIFT


Orbital drift allows you to orbit planetoids! This will give you ltitle score but will end up activating the PLANETOID SPEAKER, which will increase the volume, thus, your speed.

BEWARE! Activating planetoids will also activate the enemis on their surface. You came to the wrong neighborhood with your loud music.

GRIND

Grinding planetoids will get you more score if they are resources on the planetoid! It will also destroy enemy units on the surface. This is what happened to dinosaurs they say...

Grinding planetoids will also activate them.

SLAM

Once you have reached MAYHEM SPEED, you can Slam planetoids, which is a fancy term for 'HIT THAT PLANET VERY HARD'. The impact wave will throw enemies away into free orbit.

A planetoid that has been slammed is instantly activated.

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Mayhem Above
Platforms
Windows
Creator
SpinalGames
Engine
Custom
Contact
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Homepage
Spinalgames.com
Release date
Game watch
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Style
Genre
Arcade
Theme
Music
Players
Single Player
Project
Indie
Twitter

Latest tweets from @spinalgames

Check out the new entry of #mayhemabove devlog! Spinalgames.com Talking about score screens, social share a… T.co

May 25 2017

Using the gravity of a twin planet to slam its bigger brother! Is there such thing as galactical violence?… T.co

May 25 2017

Now #mayhemabove lets you share your score and timeline on social media and brag about it! #gamedev #indiegameT.co

May 24 2017

New match end window with time event timeline! #mayhemabove #gamedev #indiegamedev #indiegame #indiedevT.co

May 22 2017

Today is Research Day!! Let's see what elements can I take from spectrum analysis for level generation! #gamedevT.co

May 21 2017

Music? Check! Gravity? Check! Mayhem? Check! Vote for us in #steam #greenlight! Steamcommunity.com #gamedevT.co

May 21 2017

Damn! Now that the lasers fire on beat, it seems more like a bullethell, I may wanna back off a little. #indiegameT.co

May 20 2017

Escaping lasers at the last moment! #screenshotsaturday #indiegame #gamedev #indiegamedev #mayhemabove #indiedev T.co

May 20 2017

Have been playing around with Google Data Studio for analytics. Damn, that thing is useful. Wish I could use it for my game.

May 18 2017

New entry for the devlog! What has been done, how and why. Spinalgames.com #gamedev #indiegamedev #indiegame T.co

May 18 2017

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