Mayhem Above is a Music Gravity Score Attack game. Use YOUR music library to play. Each song offers a different Gameplay. The Game will analyze the song and will react to its intensity. Interact with the world, perform awesome tricks and combo chains to get score!


But beware, there are many things in space that will try to silence you. Are you going to allow that? You are an Outer Space Speaker! Invade other worlds with music! Bring them to life.

Using the beats of your song, gain speed and perform awesome stunts to get more volume and reach a new highscore.

1. Choose your song

2. Fly, use gravity to perform stunts

3. Get volume.

4. Get speed.

5. Go MAYHEM.

There are three basic stunts that can be performed.

ORBITAL DRIFT


Orbital drift allows you to orbit planetoids! This will give you ltitle score but will end up activating the PLANETOID SPEAKER, which will increase the volume, thus, your speed.

BEWARE! Activating planetoids will also activate the enemis on their surface. You came to the wrong neighborhood with your loud music.

GRIND

Grinding planetoids will get you more score if they are resources on the planetoid! It will also destroy enemy units on the surface. This is what happened to dinosaurs they say...

Grinding planetoids will also activate them.

SLAM

Once you have reached MAYHEM SPEED, you can Slam planetoids, which is a fancy term for 'HIT THAT PLANET VERY HARD'. The impact wave will throw enemies away into free orbit.

A planetoid that has been slammed is instantly activated.

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Mayhem Above
Platforms
Windows
Creator
SpinalGames
Engine
Custom
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Homepage
Spinalgames.com
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Style
Genre
Arcade
Theme
Music
Players
Single Player
Project
Indie
Twitter

Latest tweets from @spinalgames

Finishing another song for #mayhemaboe OST. There is always something left to do! T.co

Jul 17 2017

RT @mikelovesrobots: Which types of games on steam are oversaturated? My yearly chart updated with today's @Steam_Spy data:… T.co

Jul 7 2017

DevLog#9: Multiplayer UI and Thread Hell! Spinalgames.com #indiedev #indiegame #IndieGameDev #GameDev T.co

Jun 30 2017

First steps of Multiplayer Character selection for #mayhemabove #indiegame #indiegamedev #gamedev T.co

Jun 27 2017

I got my hands on a new Mac Mini! iOS development (with Visual Studio), here I come! #programming T.co

Jun 21 2017

Yeah sure, I'll add multiplayer to the game... Uh... wait a moment...why is there UI code in the player class now?… T.co

Jun 19 2017

Next week I will work on Local Multiplayer for #mayhemabove. What gamemodes should I try? Capture the flag? Cooperative? hm... Beat'em Up!

Jun 16 2017

Check out the last feature of #mayhemabove, Experience system incoming! Spinalgames.com #gamedevT.co

Jun 16 2017

Experience system is on the way! #mayhemabove #gamedev #indiegame #indiegamedev #indiedevhour T.co

Jun 14 2017

Currently in a "Burocratic Maze" to start selling. It sounds like it could be a game. Burocratic Maze: Taxes of hell

Jun 12 2017

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