M.A.V. is a 3rd person mech simulation game centered around a highly customizable vehicle.As we are still very early in development, we can not reveal all of the details yet, however, here are a few of the key features of the game. Seamless Multiplayer and Singleplayer: Multiplayer and Single player with be highly intergrated so that players can easily open up single player worlds to friends with out changing the game experience to much. Single player will have identical gameplay to multiplayer. Large Open Worlds: The game worlds will be of massive scale. This ensures you my play for months in the same world and still experience new things. Massive Customization: This game is about making it your own. Your M.A.V. will fully reflect your play style, your in game status, and your personal likes. Intense Tactical and Stategic Combat: Battles will be very intense, every shot will count, and strategy will always prevail.
This update represents a turning point in the M.A.V development as I start focusing on updating the art and visuals to a more final quality. This is represented...
It's been several weeks since my last update so this will be a LARGE update covering all the progress that has been made over the last 3 releases (0.3.8...
With this release I have introduced the first iteration of the world map. This dynamic map will give you an overview of the battlefield before you choose...
Build 0.3.5 bring with it two new arena game levels, one set high atop a mountain pass, and the other set deep in a desert in the middle of a sand storm...
Alpha version 0.3.2 is now out, adding cannons, armor, and multiplayer chat features!
MAV is now in Alpha status with many added features and bug fixes!
Version 0.2.10 of the pre-alpa has been released. Lots of gameplay updates and tons of bug fixes are included in this version.
This release sees some major improvements to both the AI systems and the M.A.V. editor experience.
This week has been very successful in regards to development. I have been adding the new procedural part generator!
We have been working hard to get multiplayer functionality into the game, and I am happy to say we are almost there!