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M.A.V. is a 3rd person mech simulation game centered around a highly customizable vehicle.As we are still very early in development, we can not reveal all of the details yet, however, here are a few of the key features of the game. Seamless Multiplayer and Singleplayer: Multiplayer and Single player with be highly intergrated so that players can easily open up single player worlds to friends with out changing the game experience to much. Single player will have identical gameplay to multiplayer. Large Open Worlds: The game worlds will be of massive scale. This ensures you my play for months in the same world and still experience new things. Massive Customization: This game is about making it your own. Your M.A.V. will fully reflect your play style, your in game status, and your personal likes. Intense Tactical and Stategic Combat: Battles will be very intense, every shot will count, and strategy will always prevail.

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Blog RSS Feed Report abuse Latest News: M.A.V. has been Funded and Greenlit

4 comments by Cyberdogs7 on Feb 19th, 2014

The Kickstarter campaign has reached 100% funding and I have announced the first stretch goal, Melee Weapons! This weapon class will include devastating close range weapons that are improvised from their normal mining operations. This goal will be unlocked when we hit 125% funded.

Next up, M.A.V. has been greenlit! What does this mean? It means that M.A.V. has been selected to be a part of the steam distribution platform. When M.A.V. does launch on steam, anyone that has access to the game will be issued a steam key. Since this has just happened, there is still a lot to figure out about how far to integrate into the Steam platform.

I have a very exciting announcement! I have officially signed on Varien to help create the sound track to M.A.V.! Varien has an excellent range of abilities and an amazing talent. I can't wait to see what he comes up with!

In other news, I have still been hard at work making the game. I put out 2 new snapshot builds this week, 0.5.15_2 being a quick hotfix to a camera issue on the reverse joint legs, and version 0.5.15_3 fixing some garage bugs that could be an issue for players when building their M.A.V.'s.

Since both of these snapshots have gone well, I have also put out a new stable build so all the current players will have the updates available now! This coming week I will be focusing all my efforts on fixing up any outstanding multiplayer issues and looking into the steam integration.

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Release 0.2.10

Release 0.2.10

Jul 12, 2012 Demo 0 comments

Lot of bug fixes in the build. I also slowed the pacing of the whole game down. The weapons before felt too fast, with everything being an instant hit...

Version 0.2.7

Version 0.2.7

Jun 28, 2012 Full Version 0 comments

New release this week with quite a few core improvements to the AI systems. There has also been signification work on the editor UI to allow a better...

Latest version 0.2.6

Latest version 0.2.6

Jun 24, 2012 Demo 0 comments

This is the latest build of the game. You can now search for parts making it easier to find the part you want/need.

M.A.V. 0.2.5 dev Release

M.A.V. 0.2.5 dev Release

Jun 15, 2012 Full Version 0 comments

Procedural weapon system is in! Total part count is now at 91 parts! Many different ways to build now. Lots of bug fixes, I still have a few tricky ones...

Cyberdogs7

Cyberdogs7

May 31, 2012 Demo 0 comments

Just released version 0.2.3! Now with single player and multiplayer options! I did a lot of bug fixing!

Multi-Player Test Build

Multi-Player Test Build

May 17, 2012 Demo 0 comments

This is a very rough multiplayer test build. Please try it out and report any problems or bugs you run into.

Post comment Comments  (0 - 10 of 39)
Anoniman_Piotr
Anoniman_Piotr Jun 8 2014, 4:09am says:

When the Mechwarrior meets armored core and Kerbal Space program.

+1 vote     reply to comment
Guest
Guest Mar 2 2014, 6:58pm says:

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EpicLilg
EpicLilg Feb 20 2014, 8:09pm says:

I was like meh at first then I saw you could've customized how it works and then I'm now like this looks fun.

+1 vote     reply to comment
Rocket-Banana
Rocket-Banana Feb 20 2014, 12:19pm says:

So I just found about M.A.V.
Already closer than I could possibly ask to that crazy concept I have for my ideal game. Rest assured, you have a practically guaranteed fan here.

+1 vote     reply to comment
marksman52
marksman52 Mar 1 2013, 9:16pm says:

Dude, I can't wait for this. This will fill the void that chrome-hounds once held in my heart.

+2 votes     reply to comment
Guest
Guest Dec 15 2012, 9:04pm says:

When I install the Demo I get a blinking white screen and nothing happens. Anyone know why? I loved Chrome Hounds. My favorite game of all time. Excited to see this in development.

+1 vote     reply to comment
Cyberdogs7
Cyberdogs7 Dec 16 2012, 2:33am replied:

Hmmm, that's a new error. What type of computer are you using?

+1 vote     reply to comment
Genocyber
Genocyber Dec 14 2012, 12:04pm says:

Wow nice work man!

+1 vote     reply to comment
Cyberdogs7
Cyberdogs7 Dec 16 2012, 2:28am replied:

Thanks!

+1 vote     reply to comment
newts
newts Nov 9 2012, 5:09pm says:

This looks awesome!

+2 votes     reply to comment
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Icon
M.A.V.
Platform
Windows
Developer & Publisher
BombDog Studios
Engine
Unity
Contact
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Official Page
Bombdogstudios.com
Release Date
TBD
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Style
Genre
Combat Sim
Theme
Sci-Fi
Players
Single & Multiplayer
Project
Indie
Twitter

Latest tweets from @bombdogstudios

Just setup a Virtual Box VM for Mac and Linux. Maybe that will help get the ball rolling on multi-platform releases

2hours 11mins ago

Go vote for a winning t-shirt design! T.co T.co

17hours 52mins ago

New State of the Game is now live! T.co T.co

22hours 47mins ago

I got into a reddit argument today about something silly. It is always funny that people refuse to believe that I actually work in games.

Jul 23 2014, 12:18am

Tracking down multiplayer bugs can be quite the task. I swear there are gremlins messing with the data!

Jul 21 2014, 11:33pm

Just realized Turn rate was tied to frame rate. That is now fixed. [Shame on me for that terrible code]

Jul 21 2014, 12:14am

Listen with me as I develop M.A.V.! T.co T.co

Jul 20 2014, 11:29pm

New camera positions in the latest update. T.co

Jul 17 2014, 9:12am

State of the game #129: 0.5.20_ Release! is now live! (as well as version 0.5.20_4)... T.co

Jul 16 2014, 6:01pm

Well, the benefit of new hardware is being able to reproduce hardware related bugs that I couldn't do before.

Jul 15 2014, 12:05am

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M.A.V.
M.A.V.
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