Lot of bug fixes in the build. I also slowed the pacing of the whole game down. The weapons before felt too fast, with everything being an instant hit...
M.A.V. is a 3rd person mech simulation game centered around a highly customizable vehicle.As we are still very early in development, we can not reveal all of the details yet, however, here are a few of the key features of the game. Seamless Multiplayer and Singleplayer: Multiplayer and Single player with be highly intergrated so that players can easily open up single player worlds to friends with out changing the game experience to much. Single player will have identical gameplay to multiplayer. Large Open Worlds: The game worlds will be of massive scale. This ensures you my play for months in the same world and still experience new things. Massive Customization: This game is about making it your own. Your M.A.V. will fully reflect your play style, your in game status, and your personal likes. Intense Tactical and Stategic Combat: Battles will be very intense, every shot will count, and strategy will always prevail.
The Kickstarter campaign has reached 100% funding and I have announced the first stretch goal, Melee Weapons! This weapon class will include devastating close range weapons that are improvised from their normal mining operations. This goal will be unlocked when we hit 125% funded.
Next up, M.A.V. has been greenlit! What does this mean? It means that M.A.V. has been selected to be a part of the steam distribution platform. When M.A.V. does launch on steam, anyone that has access to the game will be issued a steam key. Since this has just happened, there is still a lot to figure out about how far to integrate into the Steam platform.
I have a very exciting announcement! I have officially signed on Varien to help create the sound track to M.A.V.! Varien has an excellent range of abilities and an amazing talent. I can't wait to see what he comes up with!
In other news, I have still been hard at work making the game. I put out 2 new snapshot builds this week, 0.5.15_2 being a quick hotfix to a camera issue on the reverse joint legs, and version 0.5.15_3 fixing some garage bugs that could be an issue for players when building their M.A.V.'s.
Since both of these snapshots have gone well, I have also put out a new stable build so all the current players will have the updates available now! This coming week I will be focusing all my efforts on fixing up any outstanding multiplayer issues and looking into the steam integration.
Latest tweets from @bombdogstudios
Podcast is going live! T.co
5hours 38mins ago
Less than 3 hours until the podcast! T.co
8hours 12mins ago
In continuing my Feature Streak on the lobby, team switching is a thing now. :)
Dec 19 2014, 10:35pm
It feels nice to be getting in features I had planned for, but skipped, due to time issues. Level Voting? YES!
Dec 18 2014, 10:38pm
So it's obvious the player REALLY REALLY want a hardcore mode. Be careful what you wish for ;)
Dec 17 2014, 1:32pm
So after a lot of great discussion I agree, seeing the enemy team in the lobby is bad, but I will allow you to... T.co
Dec 17 2014, 12:21pm
@dafoomie being able to see the other team would really hamper the hover rush technique
Dec 16 2014, 6:19pm
@dafoomie what if its just your own team ?
Dec 16 2014, 6:16pm
It wouldn't be cheating to be able to see everyone's mech before the game started, right?
Dec 16 2014, 6:12pm