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M.A.V. is a 3rd person mech simulation game centered around a highly customizable vehicle.As we are still very early in development, we can not reveal all of the details yet, however, here are a few of the key features of the game. Seamless Multiplayer and Singleplayer: Multiplayer and Single player with be highly intergrated so that players can easily open up single player worlds to friends with out changing the game experience to much. Single player will have identical gameplay to multiplayer. Large Open Worlds: The game worlds will be of massive scale. This ensures you my play for months in the same world and still experience new things. Massive Customization: This game is about making it your own. Your M.A.V. will fully reflect your play style, your in game status, and your personal likes. Intense Tactical and Stategic Combat: Battles will be very intense, every shot will count, and strategy will always prevail.

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The Kickstarter campaign has reached 100% funding and I have announced the first stretch goal, Melee Weapons! This weapon class will include devastating close range weapons that are improvised from their normal mining operations. This goal will be unlocked when we hit 125% funded.

Next up, M.A.V. has been greenlit! What does this mean? It means that M.A.V. has been selected to be a part of the steam distribution platform. When M.A.V. does launch on steam, anyone that has access to the game will be issued a steam key. Since this has just happened, there is still a lot to figure out about how far to integrate into the Steam platform.

I have a very exciting announcement! I have officially signed on Varien to help create the sound track to M.A.V.! Varien has an excellent range of abilities and an amazing talent. I can't wait to see what he comes up with!

In other news, I have still been hard at work making the game. I put out 2 new snapshot builds this week, 0.5.15_2 being a quick hotfix to a camera issue on the reverse joint legs, and version 0.5.15_3 fixing some garage bugs that could be an issue for players when building their M.A.V.'s.

Since both of these snapshots have gone well, I have also put out a new stable build so all the current players will have the updates available now! This coming week I will be focusing all my efforts on fixing up any outstanding multiplayer issues and looking into the steam integration.

New Content Update for M.A.V.

New Content Update for M.A.V.

News 3 comments

New models? Check! New updater? Check! New Awesomeness? Check! So many great updates, I will try to cover them all!

M.A.V. Massive update

M.A.V. Massive update

News 3 comments

This update represents a turning point in the M.A.V development as I start focusing on updating the art and visuals to a more final quality. This is represented...

M.A.V. Alpha version 0.3.10 Released

M.A.V. Alpha version 0.3.10 Released

News 2 comments

It's been several weeks since my last update so this will be a LARGE update covering all the progress that has been made over the last 3 releases (0.3.8...

M.A.V. Alpha 0.3.7 release : World Map

M.A.V. Alpha 0.3.7 release : World Map

News 2 comments

With this release I have introduced the first iteration of the world map. This dynamic map will give you an overview of the battlefield before you choose...

Release 0.2.10

Release 0.2.10

Demo 2 comments

Lot of bug fixes in the build. I also slowed the pacing of the whole game down. The weapons before felt too fast, with everything being an instant hit...

Version 0.2.7

Version 0.2.7

Full Version 0 comments

New release this week with quite a few core improvements to the AI systems. There has also been signification work on the editor UI to allow a better...

Latest version 0.2.6

Latest version 0.2.6

Demo 0 comments

This is the latest build of the game. You can now search for parts making it easier to find the part you want/need.

M.A.V. 0.2.5 dev Release

M.A.V. 0.2.5 dev Release

Full Version 0 comments

Procedural weapon system is in! Total part count is now at 91 parts! Many different ways to build now. Lots of bug fixes, I still have a few tricky ones...

Cyberdogs7

Cyberdogs7

Demo 0 comments

Just released version 0.2.3! Now with single player and multiplayer options! I did a lot of bug fixing!

Multi-Player Test Build

Multi-Player Test Build

Demo 0 comments

This is a very rough multiplayer test build. Please try it out and report any problems or bugs you run into.

Post comment Comments  (0 - 10 of 39)
Anoniman_Piotr
Anoniman_Piotr

When the Mechwarrior meets armored core and Kerbal Space program.

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E_Glyde
E_Glyde

I was like meh at first then I saw you could've customized how it works and then I'm now like this looks fun.

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BreadIsDelicious
BreadIsDelicious

So I just found about M.A.V.
Already closer than I could possibly ask to that crazy concept I have for my ideal game. Rest assured, you have a practically guaranteed fan here.

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marksman52
marksman52

Dude, I can't wait for this. This will fill the void that chrome-hounds once held in my heart.

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Guest
Guest

When I install the Demo I get a blinking white screen and nothing happens. Anyone know why? I loved Chrome Hounds. My favorite game of all time. Excited to see this in development.

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Cyberdogs7 Creator
Cyberdogs7

Hmmm, that's a new error. What type of computer are you using?

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Genocyber
Genocyber

Wow nice work man!

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Cyberdogs7 Creator
Cyberdogs7

Thanks!

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newts
newts

This looks awesome!

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M.A.V.
Platforms
Windows
Developer & Publisher
BombDog Studios
Engine
Unity
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Genre
Combat Sim
Theme
Sci-Fi
Project
Indie
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M.A.V.
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