2065: Humanity prepares itself for the colonization of Mars. The early history of the red planet, however, holds some mysterious surprises. There is already life on Mars – (un)dead life.
Guide your crew through a breathtaking single-player campaign and solve the mystery of the undead. Well-thought-out base building and skillful resource management are the key to fending off zombie attacks. The game challenges your creativity and each level demands new tactical approaches. It is up to you to make quick, clear decisions and limit the spread of these creatures. This is the only way for you and your crew to get through the mission safely.
ANNOUNCEMENT DAY: Dear Community, today we are proud to announce that our debut game MarZ Rising hits Steam Early Access soon. To spread the news we have a brandnew teaser to share!
Since December 2014, we have been working on a challenging gameplay, developing game mechanics which haven’t been played yet, producing high-quality graphics and writing a thrilling campaign, … MarZ Rising has now reached a level of development that can grow from diverse feedback. We want to know if the players like the game and discuss their ideas, criticism and wishes.
Today on August, 16th MarZ Rising’s Steam Page is online and awaiting the first feedback of the Steam Community! Please support us, share the news and add MarZ Rising to your Steam wishlist!
If you want to be one of the first playing MarZ Rising visit us at our booth at the Indie Expo at Respawn Festival (20-21.08) in Cologne or meet us at the Gamescom afterwards (22-25.08).
Finally we want to share our new and shiny ingame screenshots with you guys:
Busy times at doorfortyfour. Our BETA test is currently in progress and we are working on all fronts to fix all bugs and to push MarZ Rising.
In this post I’d like to give you some details about implementing our story by developing our own tool Flowreactor.
This post is dedicated to our towers. In MarZ Rising you will have the choice of 5 different towers, each with 3 upgrade levels. As for now 4 of them...
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