2065: Humanity prepares itself for the colonization of Mars. The early history of the red planet, however, holds some mysterious surprises. There is already life on Mars – (un)dead life.
Guide your crew through a breathtaking single-player campaign and solve the mystery of the undead. Well-thought-out base building and skillful resource management are the key to fending off zombie attacks. The game challenges your creativity and each level demands new tactical approaches. It is up to you to make quick, clear decisions and limit the spread of these creatures. This is the only way for you and your crew to get through the mission safely.
After more than two and a half years of hard work we reach a great milestone. As you can expect, we’ve been looking forward to this moment for so long.
From then on everyone out there can enjoy playing our game, at least the first 13 missions of the planed 20 mission campaign. During Early Access we’ll first concentrate on finalising the story campaign. But we have a lot of great features in mind we’d love to add, depending on the feedback of our players.
There’ll definitely come up some surprises for you guys and it would be great to have you on board to support us in the further development of MarZ Rising.
But today let’s celebrate our release. Thanks to you and to everyone who supports us!
You are awesome!
Now, do what ever you have to until 18:00 – and then play the game! :)
Busy times at doorfortyfour. Our BETA test is currently in progress and we are working on all fronts to fix all bugs and to push MarZ Rising.
In this post I’d like to give you some details about implementing our story by developing our own tool Flowreactor.
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