• Register

Malevolence: The Sword of Ahkranox is an indie game with the intent to recreate the amazing turn-based, first person RPGs from the golden age of PC gaming using modern game engine technology. Rich classics such as the Might & Magic series, Eye of the Beholder and the like have inspired this new title which, when finished will put its players into a literally infinite fantasy world filled with procedurally generated content. The Sword of Ahkranox isn't trying to compete with the larger, professionally developed RPG titles out there, but instead our aim is to fill a large gap that we believe has existed in game technology since the mid-nineties. It is definitely a must-have for all enthusiasts of the quintessential RPG. The game's procedural engine can generate an infinite number of weapons, items, spells, monsters, dungeons, cities, countryside and even dialogue, allowing the player to explore the game with no end and no reason to stop.

News RSS Feed Summary List News  (60 - 90 of 116) (view related)
The Mathematics of Infinity

The Mathematics of Infinity

Mar 6, 2012 14 comments

So we've been engaged in some pretty heavy stuff lately... Making an infinite world is definitely not easy. Doing it purely in memory? Yeah, that's pretty...

Building a World

Building a World

Mar 3, 2012 4 comments

I've been inundated with emails from people saying that they desperately want to see the 2D world simulation so that they can see the sorts of things...

Advice for New Programmers

Advice for New Programmers

Feb 26, 2012 10 comments

It's been quite a while since my last blog update (about 2 weeks... Sorry guys...) I thought I'd share with you all a bit of an insight into how things...

But what IS Malevolence?

But what IS Malevolence?

Feb 14, 2012 18 comments

Ok, so we've prodded the hornet's nest with the last blog or two... People are needing a thorough explanation of just what Malevolence is, and what it...

O RLY? YA RLY!

O RLY? YA RLY!

Feb 11, 2012 37 comments

So we've had a few people start to realise why we're so excited about this game, and it's to do with the infinite game world... So we thought we should...

Browsing around town

Browsing around town

Feb 8, 2012 28 comments

Huzzah! Basic outdoor town functionality is complete! Now we can move onto interiors! Once that's done, we'll be linking it all together and passing it...

Stuff and Things!

Stuff and Things!

Feb 5, 2012 10 comments

Yes, I know, the updates have been lacking lately, but that doesn't mean that the work has slowed down! We've decided on a bit of a new direction for...

Things Will Be Great When You're Downtown!

Things Will Be Great When You're Downtown!

Jan 31, 2012 22 comments

So with the countrysides shaping up, we've been putting some real focus towards getting the procedural town generation happening, and a big part of that...

Team member insight - Nicolas Lee

Team member insight - Nicolas Lee

Jan 27, 2012 4 comments

Nicolas Lee is the lead composer on the Malevolence project, and makes some fantastic game music! So he thought you might like a bit of insight into his...

The Great Outdoors

The Great Outdoors

Jan 24, 2012 11 comments

Right, so we've been busy lately... Outdoors are really starting to shape up the way we want them to!

A Halfway Point Retrospective

A Halfway Point Retrospective

Jan 22, 2012 21 comments

So development of Malevolence has been getting quite heavy lately, and recent personal-life crises have led to me not being able to work on it for a couple...

Pretty Outdoors!

Pretty Outdoors!

Jan 15, 2012 12 comments

So you might recall ages ago we put the dungeons through a massive graphical overhaul to make them look SUPER pretty. Well, the outdoors are getting the...

And The Sword said... "Let there be light!"

And The Sword said... "Let there be light!"

Jan 7, 2012 5 comments

So you've had a glimpse of the external environments from Malevolence, but they've looked pretty bland, so we thought we'd give you a little treat view...

Ruins Update

Ruins Update

Jan 5, 2012 9 comments

Remember the ruins from last post? Well they're in the game now!

New Assets

New Assets

Jan 3, 2012 9 comments

So with the outdoor environments will come new assets. Here's a sneak preview!

A new year comes with new features!

A new year comes with new features!

Dec 31, 2011 14 comments

So you've heard us going on about how Malevolence is more than just dungeons, but now we have something to show for it!

Want to join the team?

Want to join the team?

Dec 21, 2011 3 comments

You may have noticed that we've recently been doing a subtle plug for a new team member. This could be your big chance!

Dare to drink

Dare to drink

Dec 19, 2011 2 comments

So in the last post we mentioned that we were adding functionality to the fountains in the game...

Ranged weapons are done and working! (and we're hiring!)

Ranged weapons are done and working! (and we're hiring!)

Dec 18, 2011 4 comments

We've finally finished the ranged combat in the game! Take a look!

Interviews

Interviews

Dec 16, 2011 0 comments

Over the course of the game's development we've done several interviews with groups interested in the project.

Twannnngggggg!!!

Twannnngggggg!!!

Dec 14, 2011 6 comments

You're in a pitch black room and you can hear something REALLY big breathing in the darkness. You reach into your pack and pull out a torch, igniting...

Light in the Dark Places

Light in the Dark Places

Dec 12, 2011 4 comments

You may have noticed that Malevolence is a very DARK game. Well, we've finally added torches to the game!

More new stuff!

More new stuff!

Dec 10, 2011 0 comments

We've been hard at work adding in new content to the game. Check it out!

Procedural Weapon Generation

Procedural Weapon Generation

Dec 7, 2011 18 comments

So pre-made item artwork gets boring in games, and we'll have none of it! We've been working closely with our lead concept artist and lead programmer...

There! Now quit asking about it :-P

There! Now quit asking about it :-P

Dec 4, 2011 2 comments

The slimline UI is done! Take a look at it in action!

New Attack Graphic

New Attack Graphic

Dec 3, 2011 14 comments

So in the last post we discussed the new attack graphic idea. In this post we show you what it would look like!

Just Throwing This Out There...

Just Throwing This Out There...

Dec 1, 2011 19 comments

Got a quick question for the fans/watchers of the project!

The Indie Awards!

The Indie Awards!

Nov 30, 2011 10 comments

So as you've probably seen, the good ol' indie awards are happening!

Character Stats

Character Stats

Nov 20, 2011 4 comments

So we've been talking about this for quite a while, and we've had many people emailing us asking questions on how it's going to work, and so we're finally...

The Decisian Has Been Made

The Decisian Has Been Made

Nov 19, 2011 4 comments

So we've finally made a call on it. We're pushing back the demo. Here's why!

Icon
Malevolence: The Sword of Ahkranox
Platform
Windows
Developed By
CumQuaT
Engine
Custom Built
Contact
Send Message
Official Page
Facebook.com
Release Date
Released Jan 30, 2013
Game Watch
Track this game
News Statistics
Articles
116
Views
80,933
Views Today
3