Malevolence: The Sword of Ahkranox is an indie game with the intent to recreate the amazing turn-based, first person RPGs from the golden age of PC gaming using modern game engine technology. Rich classics such as the Might & Magic series, Eye of the Beholder and the like have inspired this new title which, when finished will put its players into a literally infinite fantasy world filled with procedurally generated content. The Sword of Ahkranox isn't trying to compete with the larger, professionally developed RPG titles out there, but instead our aim is to fill a large gap that we believe has existed in game technology since the mid-nineties. It is definitely a must-have for all enthusiasts of the quintessential RPG. The game's procedural engine can generate an infinite number of weapons, items, spells, monsters, dungeons, cities, countryside and even dialogue, allowing the player to explore the game with no end and no reason to stop.
We've progressed a bit with town generation, check it out!
So we've been working on towns a bit lately, and I thought I'd show you where we're at with that!
So we've been quiet for a while, but we're back, and we have quite a selection of things for show and tell!
My project team have the distinct honor of listing actor Kevin Bacon in the ‘Special Thanks’ portion of our credits, but I doubt he has any idea that...
In a nice twist, we've been given a very powerful nudge forward in progress :) Also, we also give comment on Legend of Grimrock!
So there are five questions that we've been asked so many times by so many people on so many forums/comment threads that we have to do a bit of a mini...
It's amazing how adding sounds to a game can make it actually look better, but it's true! We've started adding sound into the outdoors.
So we've been busy adding new content to the game, as you know, and our latest addition is graveyards, which are turning out to be VERY scary.
Well, well, well, we've been pumping out the features for Malevolence lately! Not much info for this post, sorry, but LOTS of fun things to look at.
We've been talking about the demo we plan to release for a long time, but what should it have in it?
We have a few new screenshots we'd like to show off to you, just because we're SUPER proud of how this game is shaping up. Plus, we have a few new (and...
Well, the countryside (in it's very rough form) has been submitted to a couple of our wonderful test team, even though it's only foliage and ruined temples...
As you know we've been knee-deep in the overworld of Ahkranox, planting seeds, cultivating the wilderness, all for your personal pleasure!
So we've put a new pitch video up on our IndieGoGo campaign and we thought we'd nag you all with it.
We've been busy little bees! Like we've been telling you, we've been working on re-writing the overworld. Where does that stand? Well, we're here to show...
Boy do we have awesome stuff to show you! We talk about biomes, pre-ordering and awesome presents for you!
So over the last week or so we've asked people to ask us the questions they want to know about the game, the team and our thoughts on game related things...
So we've been rabbiting on for ages on how big the game world is in Malevolence *cough*infinite*cough* but what have we shown??? O_o
So we've been engaged in some pretty heavy stuff lately... Making an infinite world is definitely not easy. Doing it purely in memory? Yeah, that's pretty...
I've been inundated with emails from people saying that they desperately want to see the 2D world simulation so that they can see the sorts of things...
It's been quite a while since my last blog update (about 2 weeks... Sorry guys...) I thought I'd share with you all a bit of an insight into how things...
Ok, so we've prodded the hornet's nest with the last blog or two... People are needing a thorough explanation of just what Malevolence is, and what it...
So we've had a few people start to realise why we're so excited about this game, and it's to do with the infinite game world... So we thought we should...
Huzzah! Basic outdoor town functionality is complete! Now we can move onto interiors! Once that's done, we'll be linking it all together and passing it...
Yes, I know, the updates have been lacking lately, but that doesn't mean that the work has slowed down! We've decided on a bit of a new direction for...
So with the countrysides shaping up, we've been putting some real focus towards getting the procedural town generation happening, and a big part of that...
Nicolas Lee is the lead composer on the Malevolence project, and makes some fantastic game music! So he thought you might like a bit of insight into his...
Right, so we've been busy lately... Outdoors are really starting to shape up the way we want them to!
So development of Malevolence has been getting quite heavy lately, and recent personal-life crises have led to me not being able to work on it for a couple...
So you might recall ages ago we put the dungeons through a massive graphical overhaul to make them look SUPER pretty. Well, the outdoors are getting the...