Malevolence: The Sword of Ahkranox is an indie game with the intent to recreate the amazing turn-based, first person RPGs from the golden age of PC gaming using modern game engine technology. Rich classics such as the Might & Magic series, Eye of the Beholder and the like have inspired this new title which, when finished will put its players into a literally infinite fantasy world filled with procedurally generated content. The Sword of Ahkranox isn't trying to compete with the larger, professionally developed RPG titles out there, but instead our aim is to fill a large gap that we believe has existed in game technology since the mid-nineties. It is definitely a must-have for all enthusiasts of the quintessential RPG. The game's procedural engine can generate an infinite number of weapons, items, spells, monsters, dungeons, cities, countryside and even dialogue, allowing the player to explore the game with no end and no reason to stop.

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Progressing with Procedural Towns

Progressing with Procedural Towns

May 21, 2012 2 comments

We've progressed a bit with town generation, check it out!

Back to Town!

Back to Town!

May 18, 2012 8 comments

So we've been working on towns a bit lately, and I thought I'd show you where we're at with that!

Art, music and Starting Kicks!

Art, music and Starting Kicks!

May 11, 2012 18 comments

So we've been quiet for a while, but we're back, and we have quite a selection of things for show and tell!

How Kevin Bacon Helped Make Malevolence

How Kevin Bacon Helped Make Malevolence

Apr 22, 2012 28 comments

My project team have the distinct honor of listing actor Kevin Bacon in the ‘Special Thanks’ portion of our credits, but I doubt he has any idea that...

Two Pints Please!

Two Pints Please!

Apr 12, 2012 24 comments

In a nice twist, we've been given a very powerful nudge forward in progress :) Also, we also give comment on Legend of Grimrock!

It has to be done...

It has to be done...

Apr 8, 2012 29 comments

So there are five questions that we've been asked so many times by so many people on so many forums/comment threads that we have to do a bit of a mini...

Countryside sounds good, too!

Countryside sounds good, too!

Apr 7, 2012 4 comments

It's amazing how adding sounds to a game can make it actually look better, but it's true! We've started adding sound into the outdoors.

A Bit Spooky

A Bit Spooky

Apr 5, 2012 7 comments

So we've been busy adding new content to the game, as you know, and our latest addition is graveyards, which are turning out to be VERY scary.

Video Game Eye Candy

Video Game Eye Candy

Apr 1, 2012 18 comments

Well, well, well, we've been pumping out the features for Malevolence lately! Not much info for this post, sorry, but LOTS of fun things to look at.

What makes a good demo?

What makes a good demo?

Mar 29, 2012 14 comments

We've been talking about the demo we plan to release for a long time, but what should it have in it?

Just Because We're Proud!

Just Because We're Proud!

Mar 28, 2012 14 comments

We have a few new screenshots we'd like to show off to you, just because we're SUPER proud of how this game is shaping up. Plus, we have a few new (and...

New Sights to See

New Sights to See

Mar 27, 2012 10 comments

Well, the countryside (in it's very rough form) has been submitted to a couple of our wonderful test team, even though it's only foliage and ruined temples...

Boy, do we have goodies for you!

Boy, do we have goodies for you!

Mar 25, 2012 12 comments

As you know we've been knee-deep in the overworld of Ahkranox, planting seeds, cultivating the wilderness, all for your personal pleasure!

The Pitch...

The Pitch...

Mar 23, 2012 8 comments

So we've put a new pitch video up on our IndieGoGo campaign and we thought we'd nag you all with it.

What on Earth are we up to?

What on Earth are we up to?

Mar 20, 2012 18 comments

We've been busy little bees! Like we've been telling you, we've been working on re-writing the overworld. Where does that stand? Well, we're here to show...

A Call to Arms!

A Call to Arms!

Mar 16, 2012 12 comments

Boy do we have awesome stuff to show you! We talk about biomes, pre-ordering and awesome presents for you!

Your Answers!

Your Answers!

Mar 11, 2012 10 comments

So over the last week or so we've asked people to ask us the questions they want to know about the game, the team and our thoughts on game related things...

Yours is the world, and everything in it.

Yours is the world, and everything in it.

Mar 8, 2012 35 comments

So we've been rabbiting on for ages on how big the game world is in Malevolence *cough*infinite*cough* but what have we shown??? O_o

The Mathematics of Infinity

The Mathematics of Infinity

Mar 6, 2012 14 comments

So we've been engaged in some pretty heavy stuff lately... Making an infinite world is definitely not easy. Doing it purely in memory? Yeah, that's pretty...

Building a World

Building a World

Mar 3, 2012 4 comments

I've been inundated with emails from people saying that they desperately want to see the 2D world simulation so that they can see the sorts of things...

Advice for New Programmers

Advice for New Programmers

Feb 26, 2012 10 comments

It's been quite a while since my last blog update (about 2 weeks... Sorry guys...) I thought I'd share with you all a bit of an insight into how things...

But what IS Malevolence?

But what IS Malevolence?

Feb 14, 2012 18 comments

Ok, so we've prodded the hornet's nest with the last blog or two... People are needing a thorough explanation of just what Malevolence is, and what it...

O RLY? YA RLY!

O RLY? YA RLY!

Feb 11, 2012 37 comments

So we've had a few people start to realise why we're so excited about this game, and it's to do with the infinite game world... So we thought we should...

Browsing around town

Browsing around town

Feb 8, 2012 28 comments

Huzzah! Basic outdoor town functionality is complete! Now we can move onto interiors! Once that's done, we'll be linking it all together and passing it...

Stuff and Things!

Stuff and Things!

Feb 5, 2012 10 comments

Yes, I know, the updates have been lacking lately, but that doesn't mean that the work has slowed down! We've decided on a bit of a new direction for...

Things Will Be Great When You're Downtown!

Things Will Be Great When You're Downtown!

Jan 31, 2012 22 comments

So with the countrysides shaping up, we've been putting some real focus towards getting the procedural town generation happening, and a big part of that...

Team member insight - Nicolas Lee

Team member insight - Nicolas Lee

Jan 27, 2012 4 comments

Nicolas Lee is the lead composer on the Malevolence project, and makes some fantastic game music! So he thought you might like a bit of insight into his...

The Great Outdoors

The Great Outdoors

Jan 24, 2012 11 comments

Right, so we've been busy lately... Outdoors are really starting to shape up the way we want them to!

A Halfway Point Retrospective

A Halfway Point Retrospective

Jan 22, 2012 21 comments

So development of Malevolence has been getting quite heavy lately, and recent personal-life crises have led to me not being able to work on it for a couple...

Pretty Outdoors!

Pretty Outdoors!

Jan 15, 2012 12 comments

So you might recall ages ago we put the dungeons through a massive graphical overhaul to make them look SUPER pretty. Well, the outdoors are getting the...

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Malevolence: The Sword of Ahkranox
Platform
Windows
Developed By
CumQuaT
Engine
Custom Built
Contact
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Official Page
Msoa-game.com
Release Date
Coming Q4 2012
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