New stages, NPCs, new visuals, more details, graphic improvement, dialog system finished, weather system to make some stages more fun, new enemies, more musics and sounds and a lot more. I had worked hard on Mahou Go since my last post here. And, of course, a lot of bugs were corrected.
As always, I keep posting process, videos and screenshots on my Twitter, so follow me to see more!
Also, it's time to talk about the demo. I'm planning to launch a playable demo for Windows and Mac until december of this year. The game already have one stage to play, but I want to deliver something more for you guys enjoy a little more. And there's a lot of "marketing" stuff to do, too, like a video teaser and a website: I am currently working on it.
So, stay tuned here. I'll post the details and demo launch so soon.