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Magnetic: Cage Closed is a physics based puzzle game with infinite possibiliteis

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Final Update for Magnetic: Cage Closed

Final Update for Magnetic: Cage Closed

News

Magnetic: Cage Closed in finished and is available on both Steam and Xbox One. We will now start working on a new product which is in early stages of...

Magnetic: Cage Closed now on Xbox and a free Challenge Maps DLC for PC

Magnetic: Cage Closed now on Xbox and a free Challenge Maps DLC for PC

News

Magnetic: Cage Closed is now available for players who wish to enjoy the adventure on that platform. We've also worked on five different Challenge Maps...

Magnetic: Cage Closed now live on Steam!

Magnetic: Cage Closed now live on Steam!

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Magnetic: Cage Closed is now live on Steam for $14.99, or if you'd rather want the Collector's Edition containing Digital Artbook and OST + 2 in game...

Magnetic: Cage Closed - Challenge Maps

Magnetic: Cage Closed - Challenge Maps

News

In this news post, we're going to discuss about what we're currently working with for Magnetic: Cage Closed and why we're making Challenge Maps for the...

Magnetic: Cage Closed to be released 26th of May this year!

Magnetic: Cage Closed to be released 26th of May this year!

News

The wait is over! Magnetic: Cage Closed to be released on the 26th of May this year on Steam.

The Sound Design of Magnetic: Cage Closed

The Sound Design of Magnetic: Cage Closed

News

Hi! I'm Samuel Lidström, sound designer for Guru Game's Magnetic: Cage Closed. In this post I will briefly talk about the workflow used to get the sound...

Steam page, Publisher and  PAX SOUTH

Steam page, Publisher and PAX SOUTH

News

Steam page goes public, Gambitious as publisher and Pax South Press Release

Announcing our Comic Con Gamex Stockholm contest winners!

Announcing our Comic Con Gamex Stockholm contest winners!

News

In this post we will be talking about our winners for our winners from our Comic Con Gamex contest that we held in our booth at the event!

Magnetic Development Blog Eight

Magnetic Development Blog Eight

News

Martin talks a bit about the level "ByFour" in video in this devblog

Making a choice, a choice cube

Making a choice, a choice cube

News

Choice cubes. What are they and how are they made? How do i choose?

Next project "Medusa's Labyrinth" soon on Kickstater

Next project "Medusa's Labyrinth" soon on Kickstater

News 4 comments

Kickstarter has finally opened the floodgates for Scandinavia and Guru Games will be one of the first through the breach with our next project "Medusa's...

Magnetic Development Blog Five - Magnet Gun goes Metal

Magnetic Development Blog Five - Magnet Gun goes Metal

News

It's time for our fifth development blog! Sorry for the delay, but we've had a million things to do with the game and therefore the development blog was...

Content update: Working on new levels!

Content update: Working on new levels!

News

Working on new levels that takes place outside the ordinary cubes. A whole new environment for the player to explore with completely different kinds of...

New levels with a new design philosophy!

New levels with a new design philosophy!

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We're happy with the first hour of gameplay that we currently have and are therefore moving onto new areas for the player in Magnetic to explore. In here...

Magnetic Development Blog Four - Empowering your team

Magnetic Development Blog Four - Empowering your team

News

It's time for our fourth development blog for the making of Magnetic! This time our Lead Programmer talks about the process of creating design tools and...

Magnetic Development Blog Three - The Level Design Process

Magnetic Development Blog Three - The Level Design Process

News

It's time for our third Development Blog and this time our Lead Designer will talk about the Level Design process for Magnetic and how we work with block...

Magnetic Development Blog Two - Concept Artist speaking

Magnetic Development Blog Two - Concept Artist speaking

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This is the second development blog for Magnetic. As described in the first development blog, we will try to make one of these once a week, so you can...

Magnetic Development Blog One - Art Director speaking

Magnetic Development Blog One - Art Director speaking

News

This is the first blog in Guru Games development blog series. We're planning to release one post a week to make sure everyone here has the chance to keep...

Making the top 100

Making the top 100

News

Just a short thank you for helping us get here, and what the plans for the future are.

Remaking the menus

Remaking the menus

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A short reflection on that makes a good game menu, and how we are going change ours from the earlier prototype.