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Pilot your magnetic ship through waves of deadly enemies in this vibrant and explosive space shooter inspired by classic arcade games. Using your ship's magno-drive, use your deactivated foes as both weapons and armor in just about any configuration you can imagine -- but know that you can lose them just as quickly as you gain them. Frantically adapt to the many enemy ship types, ranging from missile launchers to laser swords, and blast your way to victory!

Post news Report RSS Control Schemes

Control schemes aren't often one-size-fits-all, so I've come up with a few different ways to handle it in Magnaut.

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Okay, let's talk controls!

The first version of Magnaut (technically Magno-Warrior) had some serious control issues. The main problem was that the attachments didn't arrange themselves automatically, and the ship pointed its front toward the mouse -- if you only had attachments on the sides, that made it pretty hard to aim. Obviously that's no longer an issue, but I still want to make sure that everyone can be comfortable with the controls.

Sadly, I just learned the other day that Flash doesn't have native joystick support. It's sort of possible to get it working in AIR, but it would be a huge hassle to get it functional cross-platform, so for the time being, I'm going to be leaving gamepad controls out.

So, what I've come up with is a few different PC-based control schemes that you can switch between. Also keep in mind that in all of these cases, you'll be able to re-bind the keys.

Method 1: Keyboard Only (Radial)


Description

You turn your ship manually, then can either go forward or backward. Firing is a separate button. Basically, this works like Asteroids. This is the one I've been using in all of the videos and pictures you've seen to date.

Pros/Cons

+ Easier to use non-frontal attachments
+ Movement looks more acrobatic and round
- Aiming takes longer
- Some might find the movement awkward, especially in intense moments

Method 2: Keyboard Only (Twin-Stick)


Description

You use a set of directional keys to move your ship, and another set to aim the attachments. Attachment firing is automatic while you aim.

Pros/Cons

+ Movement is intuitive
+ Can be plugged into Joy2Key pretty easily
- Aiming is locked to 45-degree increments
- If you're not using Joy2Key, it can be a bit difficult managing all these keys

Method 3: Mouse and keyboard


Description

You use a set of directional keys to move your ship, and aim with the mouse. Click to fire.

Pros/Cons

+ Aiming is faster and more precise
+ Movement is intuitive
- Harder to aim with non-frontal attachments
- Flash doesn't let me constrain the mouse (except in fullscreen), so that could get annoying in windowed mode

Post comment Comments
Kris-with-a-K
Kris-with-a-K - - 60 comments

there's one more: aim towards mouse, move towards/away from mouse with forwards/backwards, and move left/right relative to the mouse with left/right... so basically radial, except mouse to aim and you can strafe.

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TheLastBanana Author
TheLastBanana - - 4 comments

Ah, good point! Maybe I'll include that one later on.

Reply Good karma+2 votes
Kris-with-a-K
Kris-with-a-K - - 60 comments

Glad you're including all these options regardless.

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