I love spellcrafting. That's why I'm making Magicmaker. From the ground up, it's built and balanced around a robust system that can make just about anything.
Here's some bulletpoints for you:
-Spellcrafting system that can create over two million combinations
-Charming, colorful paper-craftesque art
-Character customization
-Robecrafting system for passive effects
-Randomly generated worlds
How does spellcrafting work?
Its pretty simple, to begin with. On your adventure, you find materials. Each material represents a different effect, like homing or multishot. You can mix and match these materials in a huge number of combinations.
Things get very interesting when material effects interact with each other. For example, Tunna Bricks makes your spells fall through the air, but boosts their damage. Bouncy Balls cause spells to bounce off walls. Combine the two and you have a potent spell that is good at striking ground-based foes. And that's just scratching the surface. Each material also has a passive robe effect for even more customization.
With forty different materials, there's a spell for everybody!
I don't know exactly when we'll be done, but watch out for it sometime this summer.
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