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The game is oriented to be difficult and challenging. You will need to use your mind to solve puzzles, use your perception to see things where others don't see nothing, use your intuition and die a lot of times.

I don't like repetitive games and I like to improve my developer skills as far as I can so I won't repeat puzzles or scenarios along the game, just important and coherent things.

I love the old school game mechanics where the player has to think and play as the protagonist so I'll put less information as I can to play an adventure and not a lot of numbers and information that separates you from the feeling of play. (Maybe I didn't explained well... :S my english is not as good as I wanted)

Scenarios will be varied. Some speed, some dark, some "dubstep", puzzles, platforms, etc. I want a lot of scenarios to play with it.

NO LOADING SCREENS. The game is one scene. The menu is up the map and the map is the title of the game so you will see only the camera moving along to guide you.

I like what i call "organic" games, when a game tries to make you feel that you are IN the game, so i want to animate a lot of things to interact with and make it almost like a table game where you can touch a lot of things.
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Weekly update #1

News

So... hi guys . This week I've been busy with making sound effects and sound scripting.

I made changes in the scripts to a lot of objects in the game and new sound scripts which will help me a lot over the game development.
Once done I did a lot of useful sound effects which will be used a lot throughout the game and some unique sounds to certain objects.

This week I will be doing a little more sound effects and music loops .
Therefore , there is not much to say ... bug fixes, etc. I have no pictures, 3d designes or something to show :( so I encourage you to watch this compilation of videos to show you what is done so far.

Please, remember to share on your social networks. It helps me a lot ^^

First music loop at soundcloud:

== Sounds, first music loop and graphics update:

== Enemy AI:

== Puzzle mechanics:

== Equipable items:

== Pixel population:

== Physics:

Weekly update #0

Weekly update #0

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Weekly news!! Graphics update, sound implementation and more!

Enemy AI

Enemy AI

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Smart and mad pixels. See how a cube can have a little bit of personality even if they are mad. Thanks to RAIN AI.

Puzzle Mechanics

Puzzle Mechanics

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Here i show you a pair of machines that are part of a puzzle. A material compressor and an inestable material stabilizer.

Equipable items

Equipable items

News

Mechanics for the equipable items and some bomb explosions.

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