MachManager is a Simulator, where you can build your own machining company

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Indev 1.2

News

In this version I added some new core features.

GUI:
It looks horrible but it works for now.
You can already use the buttons on the top to change the playspeed

UI


Object-placer:
With that you can place things on the floor. It works with a ray that is cast from the mouse position on the camera wich get checked if it hits the floor.

Objectplacer


Raytrack


Object-selecter:
Works with someting called AABB collistion detection. Wich uses the same ray as above to check if the ray is inside a defined box

Object Selecting


There is the code for it:

public static boolean calcselect(Vector3f lb, Vector3f rt){
	float t1 = (lb.x - camera.getPosition().x)*inverseRay.x;
	float t2 = (rt.x - camera.getPosition().x)*inverseRay.x;
	float t3 = (lb.y - camera.getPosition().y)*inverseRay.y;
	float t4 = (rt.y - camera.getPosition().y)*inverseRay.y;
	float t5 = (lb.z - camera.getPosition().z)*inverseRay.z;
	float t6 = (rt.z - camera.getPosition().z)*inverseRay.z;
		
	float tmin = Math.max(Math.max(Math.min(t1, t2), Math.min(t3, t4)), Math.min(t5, t6));
	float tmax = Math.min(Math.min(Math.max(t1, t2), Math.max(t3, t4)), Math.max(t5, t6));
		
	if(tmax < 0)return false;
	if(tmin > tmax)return false;
	return true;
}

Animation:
Animation was the biggest and hardest topic in this version.
I used the code from ThinMatrix as a base wich was already pretty complicated.

Animation


Ohers:
There are some other things going on.
- Logistic network has been rewritten and works now bugfree.
- Some redoing in the Entity-loader system.
- Workers are now rotating in the direction in wich they move.
- Some minor bugfixing

New Model:

CTX410 fin


Indev 1.3 Topics:
- Rooms
- AStar pathfinder
- Welding and sawing machines
- Machines spare jobs
- frustum culling
- some bugfixing and refactoring

Indev 1.1

Indev 1.1

News 2 comments

Biggest updates: Menu, Entity Loader, Jobcreator, Workers.

Indev 1.0

Indev 1.0

News

I just finished Indev 1.0, which contains the Production System.

Development States

Development States

News

I I thought about the development states of my game(inspired my minecraft)

Comments
hatsune-fan
hatsune-fan

cool game can i try it?

Reply Good karma Bad karma+2 votes
Thunderwork_Studio Creator
Thunderwork_Studio

Thank you, but no. Currently there just core mechanics implemented. You can't do anything at the moment.

Reply Good karma+1 vote
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MachManager
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Latest tweets from @alexkopf6

me_irl T.co

May 19 2018

Today I implemented a way to have different positions to store a workpiece. Now I have infinite many locations to s… T.co

May 15 2018

Just made a test render with the new principled Shader in blender. I just clicked on the sliders for a minute and I… T.co

May 14 2018

Doing some more work on the workpiece system I'll try to redo some of it without ruining everything. Wish me luck #gamedev #indiegame #java

May 10 2018

Today I'm doing some debugging stuff in prep for the object picker. I also need to get some boundry information, so… T.co

May 1 2018

Started watching Avatar-The Last Air Bender today, bringing back some memories and it's still awesome. #indiedev

Apr 15 2018

Did some refactoring today. Code clean up and the obj loader is now static. it was a real mess with the object bein… T.co

Apr 10 2018

I'm now starting with implementing the object-clicker to select an object in the existing world. I'll link it with… T.co

Apr 5 2018

RT @SheepItRF: 60 millions frames rendered!! Sheepit-renderfarm.com Thank you so much for being part of this amazing community! #b3d

Mar 30 2018

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