Lurking in the Shadows is a multiplayer horror/suspense FPS. With ideas present from the popular Source Mod, “The Hidden”, it’s a kill on sight world when you’re fighting up against an invisible enemy, The Lurker. Will you defeat it all and live on to be the best? Or will you get slaughtered amongst your teammates?

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Hey everyone, James, or Austin(call me what you will), from the WGames.

I just wanted to put out a post for our developer update to tell everyone whats going on right now.

Test Builds

What we're testing:

There are many components we have to do work on, but we've introduced the test builds as a way for people to go ahead and see exactly what we're doing and focusing on. If interested, you can check out the Lurking in the Shadows Trello page as we're following that road-map for development, which you can check here.(Note: All Footage is in-engine early playtest footage.)

"Leap"—Take an astounding super jump to get out of bad situations quickly or pounce upon your prey.

As we re-iterate and buff different parts of our leap, we're sure people will use this at the right time.

Check out the gifs below to understand how it works:



"Grab" — Grab Objects and Props located around each level to distract or kill your prey with force.


Hosting Games — Host a game and allow other people to join based on their search preferences.


So Come join in!

We are updating every other day with fixes and more content for people to play around with on Discord:

Our Discord

Thanks for your time. I can't wait to bring more Dev Updates in the near future! -James

It's been a While and We're back

It's been a While and We're back


James introduces the latest news with Lurking in the Shadows, as well as tells about some upcoming perks for Lurking in the Shadows!

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Lurking in the Shadows
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WGames Studio
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Latest tweets from @litshadowsgame

Not everything that meets the eye is right.. Check out our Eye Adaptation Features in #UE4

Oct 30 2017

I added a video to a @YouTube playlist Eye Adaptation-Lurking in the Shadows: Lurker

Oct 30 2017

The Multiplayer Technical Tests are green. We are now able to find lobbies and more!

Sep 24 2017

Seasonal Grading-September

Sep 22 2017

RT @RizE_TrIKz: Glad to finally announce the start of @LITShadowsGAME's Kickstarter! Please, questions at convenience! :)

Jan 24 2017

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